Quoted from cleland:Can anyone take pictures of how their shaker motor is hooked up? Both in the cabinet and the board in the backbox.
I need to see the wire colors.
Hope this helps.
Pic1 (resized).jpgpic2 (resized).jpgQuoted from cleland:Can anyone take pictures of how their shaker motor is hooked up? Both in the cabinet and the board in the backbox.
I need to see the wire colors.
Hope this helps.
Pic1 (resized).jpgpic2 (resized).jpgQuoted from IronMan8Bit:Yep makes a ton of sense now, ha! That would be cool or a callout for sure. Paying a little more attention when the "?" on the playfield or Mystery is lit up ball is catching on the magnet back there every time so working perfectly and honestly makes it so much more fun.
I've also removed the gate from the Velma shot and that makes so much of a difference in terms of making it. What is the reason for that gate?
I don't know what gate you mean. There is no gate on the Velma lane.
Do you mean the one-way gate in front of the left side VUK behind the Snack Drops?
RM
Hi
Hoping someone already experienced the same issue and able to help me ...
After launching a game, you are supposed to be able to select which skill shot you want to do by using the flipper buttons, and you can easily see which one is selected as lighted red when all others are kept to black.
On my game, all skillshots are lighted red at the same time ... with no possibility to choose one specific as you really don't know as all on !
Quoted from gilbi:Hi
Hoping someone already experienced the same issue and able to help me ...
After launching a game, you are supposed to be able to select which skill shot you want to do by using the flipper buttons, and you can easily see which one is selected as lighted red when all others are kept to black.
On my game, all skillshots are lighted red at the same time ... with no possibility to choose one specific as you really don't know as all on !
I think that might be easy mode settings? So they’re all qualified by default?
Quoted from paynemic:I think that might be easy mode settings? So they’re all qualified by default?
Thank you, that was indeed the issue ! Put it by mistake to Easy when trying to adjust the coils strength
Quoted from usafstars:Hope this helps.[quoted image][quoted image]
Thanks for this! One last request, can you take a picture under the playfield where that top wire goes for the backbox?
Thanks for taking the time to help me.
Quoted from cleland:Thanks for this! One last request, can you take a picture under the playfield where that top wire goes for the backbox?
Thanks for taking the time to help me.
The Brown/Stripe wire and Red wire goes to the bottom right plug of the board in the back box, if i’m reading your question correctly.
What size are the flipper rubbers? The manual doesn't seem to specify. One of my bottom flipper rubbers has a huge chunk out of it somehow, I'm sure it's a game or two away from breaking.
same as every other flipper, standard. We have them in stock with free shipping
Quoted from wastedthelight:What size are the flipper rubbers? The manual doesn't seem to specify. One of my bottom flipper rubbers has a huge chunk out of it somehow, I'm sure it's a game or two away from breaking.
Hi Guys:
Looking to buy a HUO Collectors Edition and have just started checking the for sale ads.
I see asking prices all over the place but, looking at the archive, there have been a couple of recent HUO sales that were really low.
Having never played Scooby, I have to ask, why are the resale prices dropping so much on this title or is it just the market in general?
Thanks.
Roger
Quoted from rogerdodger:Hi Guys:
Looking to buy a HUO Collectors Edition and have just started checking the for sale ads.
I see asking prices all over the place but, looking at the archive, there have been a couple of recent HUO sales that were really low.
Having never played Scooby, I have to ask, why are the resale prices dropping so much on this title or is it just the market in general?
Thanks.
Roger
I can't say for sure, but I would wager that it has something to do with the large production run of Scooby machines, in conjunction with constant rotation of most owners' pin inventories.
That being said, mine will never leave my house and I've already had it for about 16 months or so. Did I pay more then, than I would now? Yes, but I'm okay with it. Especially since it keeps getting better with each new code release.
Try to find one in the wild to play, if you can. It's a great pin.
Quoted from rogerdodger:Hi Guys:
Looking to buy a HUO Collectors Edition and have just started checking the for sale ads.
I see asking prices all over the place but, looking at the archive, there have been a couple of recent HUO sales that were really low.
Having never played Scooby, I have to ask, why are the resale prices dropping so much on this title or is it just the market in general?
Thanks.
Roger
It's the market in general. Summer is always tough and this summer is worse, I have one for sale at 7k
Thanks for responding JAMMER and ASAC.
ASAC, I would gladly consider yours but, as usual, the cost of shipping kills most deals!
Roger
cmon...just a quick run out to CO and back, what's 4k miles between friends
Quoted from rogerdodger:Thanks for responding JAMMER and ASAC.
ASAC, I would gladly consider yours but, as usual, the cost of shipping kills most deals!
Roger
Quoted from jrcmlc:cmon...just a quick run out to CO and back, what's 4k miles between friends
It's so hot here, I could certainly do with a trip to Colorado!!
Turns out that it was a bit hotter than normal there in littleton also with the wildfires
Quoted from rogerdodger:It's so hot here, I could certainly do with a trip to Colorado!!
Quoted from rogerdodger:Having never played Scooby, I have to ask, why are the resale prices dropping so much on this title or is it just the market in general?
I bought my Scooby CE in April for $8k without having played one either, and I’m very happy with it. It probably gets more play in our family than any other pin right now.
Quoted from ASAC_Schrader:It's the market in general. Summer is always tough and this summer is worse, I have one for sale at 7k
Agree. Summer can be tough and the market has been correcting post-Covid price spikes since late ‘22 or early ‘23. I sold a few pins last year and early this year when it appeared the market was getting saturated with unsold pins. With all the new titles available and the market thick with pins, buyers have the leverage. $7k is an awesome bargain for a Scooby CE. But even in the mid $7s to $8k, it’s a beautiful machine. Super happy with ours.
Hello! I just wanted to pop on and say hello to the other scooby pin owners. Glad to be apart of the club, this is such a fun pin to play
Quoted from rogerdodger:Hi Guys:
Looking to buy a HUO Collectors Edition and have just started checking the for sale ads.
I see asking prices all over the place but, looking at the archive, there have been a couple of recent HUO sales that were really low.
Having never played Scooby, I have to ask, why are the resale prices dropping so much on this title or is it just the market in general?
Thanks.
Roger
Softening in the market and summer time like others have said. I just picked up a November 2023 Iron Maiden premium with less than 350 plays for 6800 and it has Voodoo glass on it. Never would have thought I could have found a deal like that anywhere. Three years ago I couldn’t have bought a used IM premium for less than 10.5k. Take advantage of this weakening of the market.
So got my new topper board and swapped it out but now the bookcase does not move at all. Anyone had this issue when they put in the new board?
Hoping to fix over the weekend, otherwise, will hit up Spooky during the week...Thank you.
Hey guys just joined the club! Game is super fun and even the wife likes the way it looks! Which is very very very rare for me ha ha. Anywho trying to read through but there's a lot. Only issue I have is when I start of the game it reads out like a million errors on the screen during boot up then like restarts or does something and then starts up just fine. Is that normal? I did the restore image thing and then updated and same issue. Thoughts?
You can post a video of it but I bet it's the same thing we all see
Quoted from Sirgubster9:Hey guys just joined the club! Game is super fun and even the wife likes the way it looks! Which is very very very rare for me ha ha. Anywho trying to read through but there's a lot. Only issue I have is when I start of the game it reads out like a million errors on the screen during boot up then like restarts or does something and then starts up just fine. Is that normal? I did the restore image thing and then updated and same issue. Thoughts?
Quoted from Sirgubster9:Only issue I have is when I start of the game it reads out like a million errors on the screen during boot up then like restarts or does something and then starts up just fine. Is that normal?
These games use a heavily modified Linux that's been stripped of all unnecessary functions. These errors are normal, expected, and part of customizing Linux to run pinball.
Quoted from jrcmlc:You can post a video of it but I bet it's the same thing we all see
Ok totally makes sense. Game plays fine just the start up takes a little longer and once it's on no one would ever know. Just caught me off guard with all the errors ha ha. OK thank you!
Wow. A low-play Scooby CE in CA for $6500 here on Pinside. That’s an amazing deal. I paid $8k for mine and was happy. There are deals-a-plenty in this market.
Quoted from cmosena:Spooky sent me a message telling me which ones to look for. Indeed it was a switch issue and I am up and running now. Thanks
Quoted from u2sean:I'm also having trouble with the latest code not tracking balls correctly. Tried with all characters and the behavior was problematic for all. Seems to be mystery machine related for one of the problems, and then the game just deciding to kick out an extra ball in the middle of play for no reason whatsoever. Like you stated, it would actually end BOTH balls separately so if it happened in ball 2 it was game over. I reverted to 07.12 and everything was just fine again so it's definitely something with the update. Thankfully this was just on the home game and not one out in public. I sent info along to DJ as well as the logs so hopefully he can figure out what's going on.
Still enjoying this game a LOT, and I really like the additional mode that has now been coming out with each update! Here's hoping this latest one is fixed soon.
Quoted from FLpinball:Just joined the club with CE #540! Made a trade with a long time friend and fellow collector.This is my first Spooky game. Best, Charlie
[quoted image]
Welcome! What did you trade?
Tech Support Operating Hours Update!
The Spooky Pinball Tech Support Department is now available by phone from 7AM to 8PM Central, Monday through Thursday, and from 8AM to 7PM Central on Fridays and Saturdays. This adds an additional 34 hours of live tech support availability to the week from our current operating hours! On top of this, you can still email service at any time.
Tech Support Number - 815-541-4940
Tech Support Email - [email protected]
Our weekend warrior on the tech support line is the head of Final Inspection, Tory!
455126423_1077766300517733_2185723111179744668_n (resized).jpgQuoted from PinDeadHead:Welcome! What did you trade?
Low play, nicely modded, Jurassic Park Premium from a recent run.
Do I need to complete all the members or just start each member mode to light up the Gangs All Here Wizard Mode?
Thanks
Quoted from awpepa:Do I need to complete all the members or just start each member mode to light up the Gangs All Here Wizard Mode?
Thanks
I believe just start them all, similar to how you start “ Would’ve gotten away with it”. Does anyone have any tips For how to start gang all here? I find the double drops reset too frequently with ball locks, and completing case modes to have any shot at getting through all five characters.
Quoted from PinDeadHead:I believe just start them all similar to you start “ Would’ve gotten away with it”. Does anyone have any tips For how to start gang all here? I find the double drops reset too frequently with ball locks, and completing case modes to have any shot at getting through all five characters.
I haven't gotten there yet, but I've been close a few times. The only real suggestion I have is to make sure the game isn't set to easy and only select the Scooby Snack skill shot on the first ball, or if the slings have already been reset when you're ready to launch. It is very difficult because you pretty much need an extra ball, and the only way to do that is by starting / completing cases or building up scooby snacks.
OK, so kind of Off Topic, but Halloween is coming up, and any of you Scooby fans might be interested in this set of masks:
https://trickortreatstudios.com/collections/scooby-doo
RussM
Quoted from PinDeadHead:I believe just start them all, similar to how you start “ Would’ve gotten away with it”. Does anyone have any tips For how to start gang all here? I find the double drops reset too frequently with ball locks, and completing case modes to have any shot at getting through all five characters.
You are right! The only thing to be aware is that once you have all the gang together, you have to make a shot to the left vulk. (The gangs all here will not light up till then)! With the new code update, the drops won’t reset so it makes much more attainable!! And it’s a pretty cool mode as well!
The Polaris balls we sell in our Pinside store and our website, NoGougePinball.com or PlayfieldJacks.com are accepted to be some, if not THE best balls for magnet heavy games.
We are the largest seller and have the best prices with free shipping.
Any order over $40 gets a free set of our Playfield Jacks™ until the end of the month also.
Quoted from PinDeadHead:Does anyone recommend a brand of replacement pinballs for Scooby considering the magnets? Thx.
As far as I am told it shipped with regular chrome balls as opposed to carbon steel antimagnetic balls which is probably why so many people are talking about them becoming magnetized. While I highly recommend Pinball life! I also highly recommend Polaris balls for this game! (or any other with heavy magnet use)
Quoted from BlackBelt:It shipped with balls from pinball life, they work excellent and highly recommended!
Anybody know when the next code update will be? Any major issues with the beta code currently up on Spooky’s site?
I've been running that beta code since it was released and I don't have anything at all to complain about but I'm also really bad at pinball so it might not be something I would see LOL
Quoted from chewiec:Anybody know when the next code update will be? Any major issues with the beta code currently up on Spooky’s site?
Finally got around to doing Danzig’s launcher mod - see post 12052. Sir you are a genius, thanks for the brilliant idea. It’s a little bit of work but def worth the effort. I have been through 2 launchers, gotten the mod bracket, and the mod fork cover - nothing has work for more than a few weeks. Ends up back to 20-25% of the balls not launching first time. I got a feeling this is it. Now an awesome game is gonna be more awesome. LT is getting delivered the 19th curious after the honey moon Which one get the most play
Quoted from jrcmlc:I've been running that beta code since it was released and I don't have anything at all to complain about but I'm also really bad at pinball so it might not be something I would see LOL
In all honesty, this is my first Spooky, and I do consider myself half-decent, so that has been preventing me to update code as I don't want to install anything beta and brick my game. I'd rather play earlier official launches until fully fleshed out.
Quoted from RussMyers:OK, so kind of Off Topic, but Halloween is coming up, and any of you Scooby fans might be interested in this set of masks:
https://trickortreatstudios.com/collections/scooby-doo
RussM
Wow looks cool but they seem to OOS on all the vacuform masks that would be good for display. Maybe they will come back in stock.
Quoted from chewiec:Anybody know when the next code update will be? Any major issues with the beta code currently up on Spooky’s site?
No idea on the next code release. I'm sitting on my hands waiting for it myself.
As for beta issues, I find there's a ton of small issues, but the changes and extra features is worth living with those issues (for now). I know the big news was the gangs all here mini wizard mode, but I see a ton of little changes that add a lot of fun to the game. And the scoring seems better too.
As for issues, one skill shot, the SD targets, seems to not raise the trap door, the drop targets have some strange behavior, and there's some weird things with the ball save but it's still better code than the stable imo, even with taking those problems into account. I played SD in a tournament recently; I didn't check the code but assumed it was the last stable. Anyways, the scoring seems a bit wacky to me. I think the main difference I noticed is that scooby Snack eob bonus was really high. I fell like they nerfed it in the beta. But in general the scoring seemed strange on the stable compared to my experience with the beta so far.
As for anything major, I had one game on the new beta where it spit out 2 balls and my ball ended after 1 drained, but that stuff can even happen in 'finished' code. I had my stern tmnt when it still had a reset issue. Like 1 in 50 times when you started the turtle power muliball the whole game would reset! ...and the code was at 1.3* (luckily they fixed it since). I haven't seen anything close to that on the new scooby beta.
I say try it out. You can always go back if it drives you nuts.
Quoted from Boxedbeef:is the new code ready to run yet ? or still beta ?
Beta code is fine. A few quirks I’m sure they are aware of but it’s 2x better than the former code.
Based on the last message of being ready ‘at some point in the future’ I wouldn’t hold my breath it’s coming anytime soon. They have lots of other priorities and this code is pretty darn good.
Quoted from dtmail209:Beta code is fine. A few quirks I’m sure they are aware of but it’s 2x better than the former code.
Based on the last message of being ready ‘at some point in the future’ I wouldn’t hold my breath it’s coming anytime soon. They have lots of other priorities and this code is pretty darn good.
Beta code seems great in regular play. Some weird bugs in co-op I’ve found (does anyone play that much? It’s fun!). Biggest one is that ball save seems to not work. And no extra balls (maybe by design?).
Quoted from Yoko2una:In all honesty, this is my first Spooky, and I do consider myself half-decent, so that has been preventing me to update code as I don't want to install anything beta and brick my game. I'd rather play earlier official launches until fully fleshed out.
I honestly don’t think that “bricking your game” is a possibility. You do realize that before Spooky releases a public beta it’s been thoroughly tested in-house and subsequently tested by the beta testers as well. When no serious issues are reported they make it available to the public.
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