CE# 498 is all setup and going strong, the Kids can't get enough of it. My daughter has declared Daphne is always her character. It came with the outlane posts at their lowest position. This makes it decisively more difficult than the one I play on location that has the posts in the top hole. I've also got it set at about 8.3 degree's which feels good but doesn't prevent me from shooting anything.
On initial inspection I didn't find too much out of sort, all the cables snug and secure. The only three oddities I need to work out are the electrical whine, the center ramp, and the purple wire form on the right. To me the center ramp looks to be slightly skewed right, and I have not had one straight down the middle reject. Instead it fly's off left into the drop targets. I'm not sure if that's amazing or bad. On the one hand I don't risk the save not working but on the other hand it has once or twice gone straight to the left outlane depending on which drops are up. I think it kind of works better this way as long as the ball doesn't make contact with that left piece.
The purple wireform occasionally drops the ball in such a way the it can bounce off the in-lane rubber and out to the right outlane. This can be especially frustrating when a ball save immediately goes to the outlane, but I think this one should be easily fixable with a slight move or bend.
Overall this is a really great looking game, the lights are good, the call-outs are amazing, and the flippers are very responsive, the modes are thoughtful and creative. With the game setup at the 8 degree pitch and the posts lowered, it is not easy at all. I think with more code, the promised wizard modes, and of course more clips and callouts, this is going to be a Spooky's Masterpiece. Give me those chase scenes during the clue phase to really submerse me in the unmasking process. That feeling you get when time is running and the shaker motor is going, boy that feels good!
Great job Spooky.
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