(Topic ID: 223586)

Schematic help......question?

By mrbanjo

5 years ago


Topic Heartbeat

Topic Stats

  • 14 posts
  • 2 Pinsiders participating
  • Latest reply 5 years ago by HowardR
  • Topic is favorited by 1 Pinsider

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#1 5 years ago

Eye of the tiger has several problems to work out

first is startup issue
finally got the credit button to work
Start relay pulls in score motor 1/3 turn stops
Looks like one of the S relay contacts is not holding itself on to fire the AX reset relay?
If I pull the AX relay with the Start relay it will let you play ball one all day but several functions not working
There is no reset of drop targets
and many other issues but trying to work on one at a time

Am I on the right track with the startup issue?

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#2 5 years ago
Quoted from mrbanjo:

trying to work on one at a time

Excellent!

Reply sent in private message

#3 5 years ago

using credit button or coin:
start relay pulls SM does a 1/3 turn that's it

So....I try when start relay pulls, I manually pull AX and I see the player unit partially resets,
score reels partially reset then kicks a ball out to shooter lane
No drop target reset at all
all targets score, chimes work, bonus counts up and down...……. NO player unit action at all
Ball stays on player 1 forever

In this stage:

CX is energized
TX is energized
R is energized

and that is about it

I have come a ways on it from where it was......Just want to get it to start without having to manually pull the AX first

#4 5 years ago
Quoted from mrbanjo:

NO player unit action at all
Ball stays on player 1 forever

Does the Add Player Unit (P) relay activate when the ball goes across the Trough switch, which has a Blue wire and a White&Orange wire?
It should be in this area.

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#5 5 years ago

Yes it does

#6 5 years ago

If the Add Player unit doesn't advance when the Add Player Unit (P) relay activates, inspect and diagnose this circuit with Alligator clip jumper wires.

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#7 5 years ago

I will check this......I am (always have been) confused about the stack switches in back P1E....P2E etc Do you just go by wire color to find what you are looking for?

#8 5 years ago

OK...…….found that the "U" relay had a burned coil (see pic) which cured several issues!
cured my drop target resets, ball count etc
Now:
I am down to the game starts...……. but in 2 player every time
The score reels wont totally reset, (its like it isn't allowed enough time) but score motor stops and game will start and play with existing scores on reels

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#9 5 years ago
Quoted from mrbanjo:

I am (always have been) confused about the stack switches in back P1E....P2E etc Do you just go by wire color to find what you are looking for?

The last page of the manual will have a diagram like this one. This from Fast Draw but probably the same. I'd check the wire colors to be sure I have the right switch though.

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#10 5 years ago
Quoted from mrbanjo:

The score reels wont totally reset, (its like it isn't allowed enough time) but score motor stops and game will start and play

These 10 switches are supposed to keep the Player unit from advancing until the score reels have reset to zero.

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#11 5 years ago

Ah OK I don't have the manual for this game to see the player unit switches.
So where are these switches above located?
The 10, 100,1000,10,000 switches etc

#12 5 years ago
Quoted from mrbanjo:

So where are these switches above located?
The 10, 100,1000,10,000 switches etc

On the Score reels

#13 5 years ago

Ok HowardR...….got everything working thanks to your direction.
2 player issue was in the CX relay not adjusted and after going thru the score reels again and again they are all resetting!!!!
Machine currently working 100%

#14 5 years ago
Quoted from mrbanjo:

Ok HowardR...….got everything working thanks to your direction.
2 player issue was in the CX relay not adjusted and after going thru the score reels again and again they are all resetting!!!!
Machine currently working 100%

You're welcome, @mrbanjo, glad I could help.

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