(Topic ID: 29319)

SCARED STIFF Club...Members Only


By spfxted

7 years ago



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  • 3,595 posts
  • 384 Pinsiders participating
  • Latest reply 4 days ago by spfxted
  • Topic is favorited by 125 Pinsiders

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#1379 5 years ago
Quoted from waveman:

Here's a picture of the guys at STI unwrapping it after shipping it from Chicago to San Jose.

He couldn't bear to unwrap it himself because he was scared stiff.

2 weeks later
#1405 5 years ago
Quoted from xfassa:

Before my wife gets all the props for painting the coin door, remember, I installed it.

Darn! How are you going to adjust the volume now that the door says you are not allowed to open it?

4 months later
#1613 5 years ago

Here's my SS (in the center of the pics) with dancing boogies, ColorDMD, lit skull pile, glow parts, eyeball shooter rod, active undercab lighting, mirror side panels, and topper of six clear skulls each lit with different color LEDs tied to the mode inserts in the playfield.some of my favorites.jpgdead heads topper.jpgthe left side.jpg

#1616 5 years ago
Quoted from BigLebowski:

Hi littlecammi. Where did you get those skulls from? Are they glass with different color LEDs inside?

I met Mick through a mutual friend. Mick was selling a single clear plastic skull topper for SS with six holes drilled in the back and six different colored LEDs matching the game mode insert colors. Mantis Amusements used to sell Mick's single skull kit for $150. I asked him to instead make up a set of six clear skulls with each skull having only one color (but with two LEDs per skull for added brightness). I designed 1/8"thick stainless steel mounting brackets with three height levels at the front (to form a skull pile) and angled mounting surfaces (to rotate the skulls so they faced forward instead of angled upwards) and had them fabricated by a shop in Wisconsin. I drilled and tapped the skulls to mount them to the brackets with stainless fasteners. The skulls light up along with the corresponding mode inserts in the playfield. In attract mode alone they light in six different patterns. In person they look terrific!

#1628 5 years ago
Quoted from thall17:

Were there two different apron designs? Any significance to either? I have seen some with Eyes and some with Spiders.

First apron design (used on early production games) had the eyes and spiders to match the design on the sides of the backbox. Second design replaced the spiders with more eyes because the eyes are more easily seen on the apron. I have one of each style apron and I went with the later design on my SS.

2 months later
#1654 5 years ago
Quoted from spfxted:

I sold all my machines and this is the last to go. I have something I'm looking to get and want to be ready with the cash.

Most of us have other interests or hobbies as well. I've thought about selling my BBB pinball (I'd stiill have 15 pins) and my 1964 Fender Stratocaster (I'd still have 8 electric guitars, including 4 newer Strats) in order to buy another car (I already have 3 Mustangs and a Camaro ZL1). But I can't bring myself to sacrifice one hobby for another.

2 years later
#2437 2 years ago
Quoted from locksmith:

Gonna buy an Elvira costume for her. Should look sweet

Think that mannequin is gonna need a boob job in order for her to fill out an Elvira outfit.

1 month later
#2468 2 years ago

Mmmm. Frogs on a stick...great for grilling over an open fire.

#2475 2 years ago
Quoted from wardenclyffe:

Somebody told me the SS is supposed to feature a "midnight-madness"-mode - is this true?

No. The pins with Midnight Madness are Congo, Dirty Harry, Junk Yard, Johnny Mnemonic and WHOdunnit.

3 weeks later
#2504 2 years ago

That's the one. And it's hard to play the game if it is broken and the ball keeps bouncing back down.

1 month later
#2516 2 years ago

That's not the same "midnight madness" as the others, where if you're playing a game on the pin and the game's internal clock strikes 12 midnight it suspends your game and goes into the special midnight madness mode (before returning to your game in progress).

1 month later
#2551 2 years ago

I don't know any Scared Stiff owner that doesn't already have Dancing Bogeys on his game.
Adding them is the first thing everyone did after buying the game.

4 weeks later
#2598 2 years ago
Quoted from CKrueger:

I like the mirror blades in my Scared Stiff because it really sets off the orb flashers.

Mirror blades look better on some machines than on others.
But Scared Stiff may be the best use of mirror blades because of the orb flashers around the perimeter of the playfield.

#2604 2 years ago
Quoted from BioBa:

My coffin kick out kicks the ball into the drain lane 50% of the time.

Everybody knows that playing an intense game of pinball can be a draining experience.

1 month later
#2657 2 years ago
Quoted from arcademojo:

What do the “cast a spell” stand up targets on the left do when you complete them?

Quoted from Coyote:

I think (and I'm likely wrong) that it lights the left outlane 'kickback'.

They light the kickback, but on the normal setting you have to complete them twice for it to save the ball.

4 months later
#2903 1 year ago
Quoted from spfxted:

So all I need to do is pry that nail forward and pull it out. I already have other rails, so I'm not worried about these.
Pull old rails off and put new ones on.

Quoted from ThatOneDude:

Being very careful to not damage the decal and paint. I generally have one very thin metal blade for the initial work, then I use a slightly thicker one once I've gotten one part of the rail a little loosened.

The danger here is damaging the artwork on the side of the cabinet while removing the old side rails.

5 months later
#3135 1 year ago
Quoted from MrNanaba:

Think I’m going to go the color DMD route, but LED vs LCD?

Quoted from weaverj:

Can switch modes with LCD.

I have ColorDMD LCD on seven games, including my SS. But my friend Rick has ColorDMD LED on his SS and the LED colors are a lot brighter. So I've purchased one ColorDMD LED and I'm going to try it in my SS and see how it looks in between MB and AFM (both with ColorDMD LCDs).

7 months later
#3338 10 months ago
Quoted from Robertstone0407:

Does anyone have a picture of their boney beast painted?

The best looking option is the glow-in-the-dark set (boney beast skull and ribs and six claw-holders for the red flasher globes). No need to paint them, since they come already shaded.

Quoted from Robertstone0407:

The skull pile does little for me. What about replacing it with a 7" monitor and 3D-printed TV that interacts with the game?

Adding an LED eyes kit (available in red or multi-color) to the skull pile (and maybe even the flickering candle kit) makes it a nice game feature. It would take some really great videos linked to game modes to get people willing to replace the skull pile with an LCD screen back there.

3 months later
#3391 6 months ago
Quoted from calfdemon:

I pulled the trigger. Ill update as to how it compares when I get it!

I also ordered one. If it arrives before Expo should I put it in the game and take the original to Expo and pay Cassandra to sign it?

#3415 5 months ago
Quoted from KrustyBurger:

The signature on the right hand side might be Roger Sharpe. I don't recognize the bottom signature.

The bottom signature includes "stay stiff" so maybe it is Nobel Prize-winning biochemist Robert Furchgot, the inventor of Viagra.

#3418 5 months ago
Quoted from avspin:

I'm selling some cool blueprints on ebay including the coffin, spider and rib detail from the bony beast ramp.

How much for just one rib? (Chris Rock requested that I ask.)

2 months later
#3546 85 days ago

Dancing boogies were on the prototypes but not on regular production games (either straight cost cutting or because the thin flailing arms would eventually break off and end up jammed in the ball trough). More than one person has made a kit to add them back (requires an extension to the slingshot arm mechanism and the original style finger puppets to fit over the extension) which works fine in a home environment where plays are reduced and the owner has access if an arm happens to break off.

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