(Topic ID: 163309)

Scared Stiff - #89 Bulbs Not Lighting!


By MovieMark

3 years ago



Topic Stats

  • 24 posts
  • 8 Pinsiders participating
  • Latest reply 2 years ago by MovieMark
  • Topic is favorited by 1 Pinsider

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#1 3 years ago

Hello! I've been giving my "Scared Stiff" unit a check-up and noticed that none of the #89 Bayonet Bulbs are lighting up.

I just replaced the four (4) #89 Bulbs in the Backbox and while I was at it I replaced the three (3) #89 Bulbs in the Playing Field but still no go. I know that these are "Always On" bulbs/lights but I have no idea if it's a fuse issue or something else. All of my fuses look okay but I can't even locate which fuse operates the #89 Bulbs. Any insights or suggestions are much needed and most welcomed!

Cheers!!

Mark

#2 3 years ago

If you switched to LEDs, the polarity of the socket to bulbs may be reversed.

#3 3 years ago

Didn't switch over to LEDs - since none of the Backbox or the Playfield #89 bayonet bulbs are lighting (everything else is working great) my hope is that it's a fus, I've checked my manual but can't figure out which fuse impacts those bulbs.

#4 3 years ago
Quoted from MovieMark:

I've checked my manual but can't figure out which fuse impacts those bulbs.

Blah enough time reading...get out the old DMM and check them fuses!

#5 3 years ago

#89 bulbs are flashers and only work when the coin door is closed and never "always on" unless you have a shorted transistor on the pdb.

#6 3 years ago

Yup! Also going to try and trace the wires

#7 3 years ago

Just to make sure I've got it right, the bulbs I'm talking about illuminate the Owl's eyes, the Wolf's eyes, the TV and the Scared Stiff logo on the Backbox/Translite, and the Lightening Bolts (2) and TV on the Play Field

#8 3 years ago

Just to double check...you have the coin door closed correct?

#9 3 years ago

Fuse list is on page 1-51 of the manual. It's probably F102, F103, F104 or F108. If you go through the coil test, you will be able to see which number "solenoids" drive which flashers. For me, opening up the backbox and visually looking at all the fuses is faster than even finding the list in the manual. But fuses can look good even though they're bad. Takes a few seconds to test each one. Go for it!

Also yes, make sure the coin door is closed, or else the interlock switch is pulled out into the lock position (which keeps the high power on while you have the door open).

#10 3 years ago

Thanks Pincredible! I just ran a T5 Flasher Test and got nothing to illuminate, so apparently my trouble is with the Flashers

#11 3 years ago

Yup, coin door is closed

#12 3 years ago

fuse fuse fuse...always start with the easiest thing first, which was the coin door, now it's fuses

#13 3 years ago

Coin door, fuses, broken wires, bad Molex pins. Burnt connector.
Transistors.

Check in that order.

But if the fuse blew, it did for a reason. So if you find a bad fuse. check for something shorted to a socket. Or a Burned connector.

#14 3 years ago

I'm a newbie so I just got locked out for an hour. HUGE THANK YOU to all who have responded and great advice - I'll start with the fuses but will definitely also look for broken/blackened wires, connections and such.

#15 3 years ago

Okey dokey - so I checked all of my fuses and everything checked out A-Okay. I played a game and low and behold all but one of the Backbox #89 bulbs started flashing so that's something! Now the Playfield TV #89 and the two Lightning Bolt #89s didn't flash, but I'm wondering if they only come on when you've completed all of the "Tales of Terror" (which I haven't done yet as my game was set to 'Extra Hard' which I've fixed). Anyway, any info regarding these Flashers are much appreciated!

#16 3 years ago

with the machine on, access the coin door service buttons and find your way into the test menu, browse to flasher test, hold the big white switches for the coin door closed in and cycle thru the test to see the flashers working one at a time. Then you'll know which bulbs are bad. Replace bulbs with the machine powered off. Retest.

#17 3 years ago
Quoted from MovieMark:

Okey dokey - so I checked all of my fuses and everything checked out A-Okay. I played a game and low and behold all but one of the Backbox #89 bulbs started flashing so that's something! Now the Playfield TV #89 and the two Lightning Bolt #89s didn't flash, but I'm wondering if they only come on when you've completed all of the "Tales of Terror" (which I haven't done yet as my game was set to 'Extra Hard' which I've fixed). Anyway, any info regarding these Flashers are much appreciated!

Did you pull fuses and test with meter or simply look at them?

#18 3 years ago

SUCCESS! I wasn't holding down the Big White Switches while running the Flasher Test!! Everything works splendidly! A HUGE THANK YOU for the help here (Pincredible you are incredible!), a much thanks jrivelli - I tested every single fuse and actually discovered that a fuse had been inserted into the wrong place and corrected it. Now to play!

#19 3 years ago

Actually you only need to pull out the switch with the nub on top (not the tapered one) until it clicks and stays in position. It's an easy way to activate the high voltage in the game for testing with the coin door open.

#20 3 years ago

Hey Crash! That is great info - I just pulled the switch out like you said and it was way more easier to view the test - everything illuminated perfectly - fantastic!!

#21 3 years ago

No problem!

5 months later
#22 2 years ago

Scared Stiff - Spider Wheel Question -

I've been upgrading my Scared Stiff (Dancing Boogiemen, ColorDMD) and have a quick question regarding the Spider Wheel. When I run a Test it works fine (will spin forever - counts up to 198 then back to 1 and so on) but in play when a ball drops in the chute & spins the Wheel it spins for 8 revolutions and if you haven't selected by then it stops on its own.

I'm guessing this ain't normal and have read online that it should spin for about 35 seconds before stopping on its own. Any advice or suggestions here are most needed and much appreciated!

Happy Holidays!

#23 2 years ago

Does the spider stop spinning when you hit a flipper button during game play?
If so, sounds like it's working fine.
"Look up."
If you don't hit the flipper button, it will stop on its own after so many revolutions...sounds like 8 of them. Not supposed to spin all night, will wear out motor.

#24 2 years ago

Much thanks Pincredible! Yup, it stops just fine when I hit either of the flippers and it's dead-on consistent in the 8 1/2 spins until it stops on its own (I even get the audio warning to hit the flippers before it stops). When I saw it mentioned online by someone that the spin should be 35 seconds before auto stop I got nervous that my pcb board may have a defective diod or something. Thanks again!

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