Quoted from albianto:I can ground the 5 lines with a jumper but I only get those 5 sounds. Is there a grounding method that allows to trigger the other sound effects?
The 5 signals should be used in binary fashion. For Black Hole, these are the commands interfaced to the sound board for speech that I see running PinMAME:
0x1F = wait for new command
0x1C = "Tilt Tilt Tilt Tilt Tilt Tilt Tilt Tilt Tilt Tilt" (descending pitch)
0x12 = enter lower playfield "Ooowww"
0x10 = slam "Ooowww"
0x08 = "Shoot Captive Hole"
0x07 = "Complete Bank For Re-Entry"
0x06 = "Enter Gravity Tunnel"
0x05 = "Re-Entry Attept Has Failed"
0x04 = "Re-Entry Accomplished"
0x03 = "Extra Ball Lit"
0x02 = "Shoot for Special"
0x01 = "G-Force Accelerated"
0x00 = "Ball Captured"
Items in "quotes" are voice word/effects.
0x1F (all high on signals S16, S8, S4, S2, S1 to the sound board) tells the sound board to be ready for a future command.
I tried Volcano, it uses almost the same pitch change effect with the "Tilt" word as Black Hole. Most of the Ooowww voices are different pitch from another.
0x1F = wait for new command
0x1C = "Tilt Tilt Tilt Tilt Tilt Tilt Tilt Tilt Tilt" (descending pitch)
0x1B = "Volcano"
0x18 = "Eeewwww"
0x15 = "Shoot Lit Volcano"
0x14 = "Eruption"
0x13 = "Oowwww"
0x12 = "Oowwww"
0x10 = slam "Oooowww"
0x0D = "Oooowww"
0x0B = "Ooowww Ooowww"
0x08 = "Danger"
0x07 = "Lava Rising"
0x06 = "Ball Save"
0x05 = "Fire Pit"
0x04 = "It's Gonna Blow"
0x02 = "It's Gonna Blow"
0x01 = "Oooowww"
0x00 = "Throw Me A Sacrifice"