BoP- Lack of objectives to justify hitting shots other than the ramps
CFTBL- needs more beefy modes beyond just qualifying multiball
TSPP- could use another flowing shot and Harry Shearer voice work
NGG- needs a harder to achieve Wizard mode (18th hole would be nice!)
STTNG- bigger payoff for Warp 9 mode
MB- needs combos and more open orbits/center ramps
RFM- too linear progression
AC/DC- poor visibility right inlane/outlane