Police force: Center ramp shot is easily repeatable, also a reason why new players really like it but gets old quick for more skilled players. Still love the game though.
Ghostbusters: Outlines and SDTM drains are brutal on this game the way I have it setup. It defiantly teaches you the importance of ball control.
Revenge From Mars: a lot of stop and go in certain modes. Newer ver 2.1 code address some of this and increases flowiness but haven’t had the game long enough to really see any flaws.
Black Knight: got to have the drops dialed in correctly. Not a fan is this drop mech design, sometimes they work, sometimes they don’t. Maybe it’s just me.
Cyclone: This is hard, I’m not sure what I don’t like about this game or know of any issues that people see as a flaw. I need to play it more I guess?
Independence Day: Shallow Rule set.
Flight2000: don’t have enough time on this machine to name any flaws.
Triple Action: haven’t played enough to see any flaws besides the fact that it’s an EM and a pain to work on.