Williams GULFSTREAM.. lighting 3 in a row should light the left and right kickout alternately for free ball... ideally there should be a jones plug setting in the back box to set alternating special as a conservative setting... now it lights both kickouts... too easy.
Gottlieb ROYAL FLUSH (70s)... the 5000 points target that lights after making all targets is cool... but it's too big and easy to smoke without too much effort... should have designed it to be a more difficult shot.
Gottlieb JUMPING JACK ... eject kickers destroy the playfield... very hot coil... modify design so a cooler coil could be used to save playfield art.
Gottlieb JUNGLE QUEEN... too much opaque area in the backglass and cabinet art blah.
Bally MATA HARI EM ... 50K outlanes tied to 2x, 3x bonus... IMO too much tied to making the 2x, 3x, 5x hole up top... I would have tied those 50K right and left outlane awards to making a specific # of A-B makes, or in combo with A-B makes and all drop targets down.
Gottlieb KING PIN ... tough one... those outlanes are brutal outs.
Gottlieb HIT N RUN (53) ... when making numbers, associated pop bumper lights go out... I'd reverse that... have pop lamps out to begin game, reverse that and have them lit when made.
Gottlieb FUNLAND ... something about nailing the spinners and potentially only scoring 5 points... no part of a game should involve completing or making a feature and get basically no value out of it.
Bally KISS: terrible sound, but hey what do you expect for late 70s SS?
WMS WHIRLWIND: Still dealing with random reset issue... man that sucks.