As a non Rush fan I may be interested, but only if the game has some sort of cool prog concept.
If it's another 'go on tour' MB type game, then I can't see myself being interested.
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Does anyone know if the rules incorporate any kind of narrative, beyond the what is in the modes?
Presume 2112 is the final wizard mode?
Just wondering if there is a narrative leading up to getting to 2112?
Also wondering if 2112 is going to be attainable for average/decent players as opposed to the tournament elite?
With prices these days, need to believe these parts of games are attainable!
Beast in Maiden is a good guideline as it's in reach, but still really hard to get to - for me anyway.
Whereas Encore on AC/DC.....never gonna happen
Rush interests me, but as a non-fan, I think a journey/narrative would make the game cohesive and compelling. Maybe this is already planned?
There are 6 planet modes? Do these link to the Cygnus wizard modes?
And do these link to 2112?
Just trying to figure out if the code is going to have a sense of progression, with a strong story line?
Guess it's probably too early to know.
'A black hole, known as Cygnus X-1 (an X-ray source believed to be an actual black hole), lies in the constellation Cygnus. An explorer aboard the spaceship Rocinante journeys toward the black hole, believing there may be something beyond it. As he moves closer, it becomes increasingly difficult to control the ship and he is eventually drawn in by the pull of gravity. The final words of Book I describe his ordeal: "Sound and fury drown my heart/Every nerve is torn apart."
The explorer re-enters the story midway through Book II. He has emerged into Olympus, where he witnesses the gods Apollo and Dionysus caught in the struggle between Mind and Heart. Prior to his arrival, the logical thinkers are led by Apollo and the emotional people are ruled by Dionysus. Apollo had shown the people how to build cities and explore the depths of science and knowledge, but Dionysus had lured many of them into the wild forests and provided love. However, his followers do not store any food for the winter and are caught unprepared. A conflict breaks out as the two different ways of life clash.
When he reflects on what he sees, he becomes tormented in the lack of balance of the people who insist on one extreme or the other. His silent scream is felt by the warriors and causes them to rethink their struggle and unite. The gods recognize the explorer as a nascent new god and name him Cygnus, the God of Balance.'
"2112" tells a story set in the city of Megadon in 2112,[21] "where individualism and creativity are outlawed with the population controlled by a cabal of malevolent Priests who reside in the Temples of Syrinx".[12] A galaxy-wide war resulted in the planets forcefully joining the Solar Federation (symbolized by the "Red Star"). By 2112, the world is controlled by the priests who take orders from giant banks of computers inside the temple.[21] Music is unknown in this world absent of creativity and individuality, but in "Discovery", a nameless man finds a beaten guitar inside a cave and rediscovers the lost art of music.[21][15] In "Presentation", the man takes the guitar to the priests at the temple, who say, "Yes, we know, it's nothing new; it's just a waste of time", and then proceed angrily to destroy it and banish him. Next, in "Oracle: The Dream", the man dreams of a new planet, established at the same time as the Solar Federation, where creative people live.[15] He awakens, depressed that music is part of such a civilization and that he can never be part of it, and kills himself, in "Soliloquy", originally titled "Soliloquy of the Soul".[12] Another planetary war begins in "Grand Finale",[20] originally named "Denouement",[12] resulting in the ambiguous spoken ending: "Attention all planets of the Solar Federation: We have assumed control". Peart described the ending as a "double surprise ... a real Hitchcock killer".[21]
Quoted from konjurer:Agree! When I first heard the rumor of Rush, that was what I had imagined in my head. Not just a collection of song modes or collecting instruments like KISS or Aerosmith. I could careless about recreating the "concert experience" ala GNR. The golden opportunity of doing a pin based on a progressive rock band is the sci-fi, fantasy themes and deeper stories. The time travelling theme was a great idea but it should piece together a narrative or journey as you say. This is what worries me about tournament players designing rule sets for tournament players.
I have played a fair bit of LZ and the code seems really good and suits that game.
Way better than many people think as different ways to play it, with its unique playfield multiplier.
I was also hoping this game would incorporate some of the themes in Rush songs.....most of which I have heard for the first time recently!
I like what I see so far, but pulling all the separate elements into a cohesive theme would be awesome.
Presume the ultimate goal of the time machine is to get to 2112 and battle priests?!
Quoted from cdnpinbacon:Non fan non read...where did you get that weed from?
If the game is good, could become a fan
Song stuff from Wikipedia.
Quoted from Rarehero:He would have loved it. He was an ultra mega Rush fan!
[quoted image][quoted image][quoted image]
Loved Lyman teasing about putting shittybeast speech ( from xmen ) in the game - too funny.
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