At this point, it is absolutely ridiculous that Stern has not released a new code version that would at least allow the game to play with a bad Node 10 board! I cannot imagine it would be at all difficult to do. (Not a separate version for bad Node 10s, one that could handle a good Node 10 or a bad one.)
Along those lines, if one's Node 10 is still good, would disabling the motor in the settings prevent a failure for now, rather than disconnecting the motor? If so, why on earth haven't they released a service bulletin advising this action?
I do agree it's silly to keep sending out new boards when they are just going to eventually blow up again, if the board isn't the source of the problem. No amount of filtering could have prevented the voltage spikes from an intermittent motor power connection.
Quoted from gandamack:For right now and if your game still functions normally, it is important to prop up the ramp and then disconnect the ramp and clock from the node 10 board.....or roll the bones and take your chances.
... or fix your ramp motor connector or remove the connector entirely and solder the wires directly together. In fact it would be most illuminating if enough people did this and subsequently none of their Node 10s blow... or especially if one did! Then we would be back to square one.