(Topic ID: 307587)

RUSH - Mods and Toys; what are you hoping for, and/or who's making an offering?

By Rodent

2 years ago


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#951 2 years ago

note to self next time when shooting porn from iphone bring wipes.</blockquote

LOL

#952 2 years ago
Quoted from Photopin:

Anybody selling interested in a eye catchers Ng washer-dryer combo for a topper on their machine? It's "just" the right size....if you've got high ceilings. I'll make you a really good deal.
[quoted image]

I'm thinking this one would be even better.

IMG_0275 (resized).jpgIMG_0275 (resized).jpg
#953 2 years ago

Stern better do the topper with washing machines and rotisseries, both with moving mechs I want those washers spinning and those rotisseries cooking nice and evenly on a slow turning spit, would be kinda cool and funny.

#954 2 years ago

Hi, I've got a Rush Pro and I'm looking to get setup with under-cabinet and backbox lighting. Not looking for the kind that flash on/off in conjunction with gameplay. I'd be Ok with a single colour, but it would be nice to have a multi-colour system where one colour fades into another. Two other considerations. 1 - I eventually want to buy/install the "Flamin' Frames" speaker light kit, so I'm not sure if that would cause any issue/conflict with power sources/connections with the cabinet lighting. 2 - I'm looking for something fairly simple to install, especially since my ceiling is too low to flip the playfield back - so it has to be held up if doing work underneath. Any recommendations are much appreciated!!

#955 2 years ago

Super frustrated not to have a game yet, but we’ve been extremely busy preparing mods for when it does finally arrive. First up is an illuminated and interactive clock for the pro. This was a ton of work, lots of pieces, design, fitting, artwork, painting, lighting, etc. it’s pretty much ready to go, just need to be able to test mount it. It will be interactive with an insert on the game so the clock hand will spin and the lights will come on when the insert is lit. I just have to figure out which insert makes most sense. though with our setup, a user could connect it to any light of their choice. Someone said the clock in the LE is triggered by the working man insert so maybe that’s the one to use. It’s shown with a multicolor led set up, but we will also offer it in full cool white or warm white. It’s roughly the same size as the Prem/LE clock.

If you are interested in the clock, you can let me know via pm and we will get back to you when it’s ready or just wait a few weeks when we have them on our site. These won’t be limited so no FOMO here. In terms of pricing, it will be under $200.

We have more mods coming…

#956 2 years ago
Quoted from Lermods:

Super frustrated not to have a game yet, but we’ve been extremely busy preparing mods for when it does finally arrive. First up is an illuminated and interactive clock for the pro. This was a ton of work, lots of pieces, design, fitting, artwork, painting, lighting, etc. it’s pretty much ready to go, just need to be able to test mount it. It will be interactive with an insert on the game so the clock hand will spin and the lights will come on when the insert is lit. I just have to figure out which insert makes most sense. though with our setup, a user could connect it to any light of their choice. Someone said the clock in the LE is triggered by the working man insert so maybe that’s the one to use. It’s shown with a multicolor led set up, but we will also offer it in full cool white or warm white. It’s roughly the same size as the Prem/LE clock.
If you are interested in the clock, you can let me know via pm and we will get back to you when it’s ready or just wait a few weeks when we have them on our site. These won’t be limited so no FOMO here. In terms of pricing, it will be under $200.
We have more mods coming…

That’s really nice! Glad your offering it in white, I think warm white will make it pop and give it a classy look and finish.

#957 2 years ago
Quoted from Lermods:

Super frustrated not to have a game yet, but we’ve been extremely busy preparing mods for when it does finally arrive. First up is an illuminated and interactive clock for the pro. This was a ton of work, lots of pieces, design, fitting, artwork, painting, lighting, etc. it’s pretty much ready to go, just need to be able to test mount it. It will be interactive with an insert on the game so the clock hand will spin and the lights will come on when the insert is lit. I just have to figure out which insert makes most sense. though with our setup, a user could connect it to any light of their choice. Someone said the clock in the LE is triggered by the working man insert so maybe that’s the one to use. It’s shown with a multicolor led set up, but we will also offer it in full cool white or warm white. It’s roughly the same size as the Prem/LE clock.
If you are interested in the clock, you can let me know via pm and we will get back to you when it’s ready or just wait a few weeks when we have them on our site. These won’t be limited so no FOMO here. In terms of pricing, it will be under $200.
We have more mods coming…

Nice work Rob! I just got my Rush and I notice that the time circle lights in white move around the clock but I can’t tell if it is tied to progress (i don’t really understand the rules yet).

#958 2 years ago
Quoted from pduffy:

Nice work Rob! I just got my Rush and I notice that the time circle lights in white move around the clock but I can’t tell if it is tied to progress (i don’t really understand the rules yet).

The way that clock interacts with the game is very specific to the code, since its controlled by a stepper motor. Unfortunately adding a clock to the Pro will not tie into this ruleset. Most you can do is have some activity based on lights triggering on the playfield or something similar.

--
During single ball play, pop bumper hits advance the Drum Clock, either above the bumpers on Prem / LE or on the display on Pro, by 1 minute. Collecting the drumsticks will upgrade a bumper +1 minute and light Drum Solo. Shooting under the upper flipper will advance two bumpers +1 minutes. Shooting the right orbit will advance one pop bumper +1 minute. On default settings, the Drum Clock starts at 3 pm. When your Drumsticks are active, all minutes will be doubled and you can earn minutes during multiball.

The Drum Solo feature will temporarily double all minutes collected, as will activating your drumsticks at the Instrument lane (behind drop targets). Start a drum solo while your drumsticks are active for 4x minutes!

Once the clock hits midnight, the next right orbit shot will start Headlong Flight Multiball. This multiball can be advanced and started at any time, and thus can be stacked with other multiballs. One this multiball starts, the usual stacking rules apply however (can’t start any other multiballs or modes).

This multiball starts with the clock at midnight and it starts counting backwards, to eleven o’ clock, then ten o’ clock, etc. The hour on the clock determines the jackpot value, which can be collected at either the upper loop or side ramp. Combo the upper loop into the side ramp (whether or not the upper loop has been collected) for Super Jackpot worth 3x the jackpot value.

The right ramp is also lit as a jackpot and if collected will relight both side shots and set the clock back to 12. If you hit both side shots, the right ramp will instead light for a Mega/Ultra jackpot based on the sum of the values obtained from the two side shots made. Mega = both side shots were made without combo, Ultra = if a Super Jackpot was scored (both shots, with the side ramp being from a combo). Use those shot multipliers!
--

#959 2 years ago
Quoted from Sleal16:

The way that clock interacts with the game is very specific to the code, since its controlled by a stepper motor. Unfortunately adding a clock to the Pro will not tie into this ruleset. Most you can do is have some activity based on lights triggering on the playfield or something similar.
--
During single ball play, pop bumper hits advance the Drum Clock, either above the bumpers on Prem / LE or on the display on Pro, by 1 minute. Collecting the drumsticks will upgrade a bumper +1 minute and light Drum Solo. Shooting under the upper flipper will advance two bumpers +1 minutes. Shooting the right orbit will advance one pop bumper +1 minute. On default settings, the Drum Clock starts at 3 pm. When your Drumsticks are active, all minutes will be doubled and you can earn minutes during multiball.
The Drum Solo feature will temporarily double all minutes collected, as will activating your drumsticks at the Instrument lane (behind drop targets). Start a drum solo while your drumsticks are active for 4x minutes!
Once the clock hits midnight, the next right orbit shot will start Headlong Flight Multiball. This multiball can be advanced and started at any time, and thus can be stacked with other multiballs. One this multiball starts, the usual stacking rules apply however (can’t start any other multiballs or modes).
This multiball starts with the clock at midnight and it starts counting backwards, to eleven o’ clock, then ten o’ clock, etc. The hour on the clock determines the jackpot value, which can be collected at either the upper loop or side ramp. Combo the upper loop into the side ramp (whether or not the upper loop has been collected) for Super Jackpot worth 3x the jackpot value.
The right ramp is also lit as a jackpot and if collected will relight both side shots and set the clock back to 12. If you hit both side shots, the right ramp will instead light for a Mega/Ultra jackpot based on the sum of the values obtained from the two side shots made. Mega = both side shots were made without combo, Ultra = if a Super Jackpot was scored (both shots, with the side ramp being from a combo). Use those shot multipliers!
--

Awesome Info. I Have The Premium. Thanks!

#960 2 years ago

My cheap topper.

IMG_20220410_204355619_HDR (resized).jpgIMG_20220410_204355619_HDR (resized).jpg
#961 2 years ago
Quoted from the_carmanizer:

Hi, I've got a Rush Pro and I'm looking to get setup with under-cabinet and backbox lighting. Not looking for the kind that flash on/off in conjunction with gameplay. I'd be Ok with a single colour, but it would be nice to have a multi-colour system where one colour fades into another. Two other considerations. 1 - I eventually want to buy/install the "Flamin' Frames" speaker light kit, so I'm not sure if that would cause any issue/conflict with power sources/connections with the cabinet lighting. 2 - I'm looking for something fairly simple to install, especially since my ceiling is too low to flip the playfield back - so it has to be held up if doing work underneath. Any recommendations are much appreciated!!

The Flamin' Frames Speaker Light Kit shouldn't have any power conflicts with any other mods. It's included +5vdc power transformer uses the power from the bill validator connection behind the AC cover in the backbox (just after the games power switch). So the light kit is not grabbing power from the games boards.

Doug (SpeakerLightKits.com)

#962 2 years ago
Quoted from Sleal16:

The way that clock interacts with the game is very specific to the code, since its controlled by a stepper motor. Unfortunately adding a clock to the Pro will not tie into this ruleset. Most you can do is have some activity based on lights triggering on the playfield or something similar.
--
During single ball play, pop bumper hits advance the Drum Clock, either above the bumpers on Prem / LE or on the display on Pro, by 1 minute. Collecting the drumsticks will upgrade a bumper +1 minute and light Drum Solo. Shooting under the upper flipper will advance two bumpers +1 minutes. Shooting the right orbit will advance one pop bumper +1 minute. On default settings, the Drum Clock starts at 3 pm. When your Drumsticks are active, all minutes will be doubled and you can earn minutes during multiball.
The Drum Solo feature will temporarily double all minutes collected, as will activating your drumsticks at the Instrument lane (behind drop targets). Start a drum solo while your drumsticks are active for 4x minutes!
Once the clock hits midnight, the next right orbit shot will start Headlong Flight Multiball. This multiball can be advanced and started at any time, and thus can be stacked with other multiballs. One this multiball starts, the usual stacking rules apply however (can’t start any other multiballs or modes).
This multiball starts with the clock at midnight and it starts counting backwards, to eleven o’ clock, then ten o’ clock, etc. The hour on the clock determines the jackpot value, which can be collected at either the upper loop or side ramp. Combo the upper loop into the side ramp (whether or not the upper loop has been collected) for Super Jackpot worth 3x the jackpot value.
The right ramp is also lit as a jackpot and if collected will relight both side shots and set the clock back to 12. If you hit both side shots, the right ramp will instead light for a Mega/Ultra jackpot based on the sum of the values obtained from the two side shots made. Mega = both side shots were made without combo, Ultra = if a Super Jackpot was scored (both shots, with the side ramp being from a combo). Use those shot multipliers!
--

Yeah, thx. Unfortunately, we are at a disadvantage not being able to control mods with the code like stern does. Best I’ve been able to do is activate mods with insert lights or flashers, which generally works pretty well.

I have someone that will be testing our drum clock for fit so I hope to be able to make these available as soon as next week. Also, we took on some useful feedback and will be making a change to the clock hand and also adding a gear decal on the clock face.

#963 2 years ago
Quoted from Hayfarmer:

Yes, 7/16" drill, don't go too deep, just to edge of green band around the bulb, otherwise itvwill rub a tiny bit on the playfield plastic. I had to fill first one in about an 1/8" with glue to get correct spacing. Super glued over night, played 8 or so games, looks great

Thank you Hayfarmer! I follower your lead. If you are using the leds that came with the game and happen to have a 10mm drill bit, you don't even need glue! Thanks again!

#964 2 years ago
Quoted from John_I:

Putting the finishing touches on the time machine vacuum tube mod. [quoted image]

When's this happening??

pasted_image (resized).pngpasted_image (resized).png
#965 2 years ago
Quoted from Lermods:

Yeah, thx. Unfortunately, we are at a disadvantage not being able to control mods with the code like stern does. Best I’ve been able to do is activate mods with insert lights or flashers, which generally works pretty well.
I have someone that will be testing our drum clock for fit so I hope to be able to make these available as soon as next week. Also, we took on some useful feedback and will be making a change to the clock hand and also adding a gear decal on the clock face.

Don't forget to align the clock face orientation correctly

#966 2 years ago
Quoted from ian866:

Don't forget to align the clock face orientation correctly

Can’t do that until we have a proper mount, it’s just resting on the table in the video. Final version will be aligned correctly.

#967 2 years ago
Quoted from Sleal16:

The way that clock interacts with the game is very specific to the code, since its controlled by a stepper motor. Unfortunately adding a clock to the Pro will not tie into this ruleset. Most you can do is have some activity based on lights triggering on the playfield or something similar.
--
During single ball play, pop bumper hits advance the Drum Clock, either above the bumpers on Prem / LE or on the display on Pro, by 1 minute. Collecting the drumsticks will upgrade a bumper +1 minute and light Drum Solo. Shooting under the upper flipper will advance two bumpers +1 minutes. Shooting the right orbit will advance one pop bumper +1 minute. On default settings, the Drum Clock starts at 3 pm. When your Drumsticks are active, all minutes will be doubled and you can earn minutes during multiball.
The Drum Solo feature will temporarily double all minutes collected, as will activating your drumsticks at the Instrument lane (behind drop targets). Start a drum solo while your drumsticks are active for 4x minutes!
Once the clock hits midnight, the next right orbit shot will start Headlong Flight Multiball. This multiball can be advanced and started at any time, and thus can be stacked with other multiballs. One this multiball starts, the usual stacking rules apply however (can’t start any other multiballs or modes).
This multiball starts with the clock at midnight and it starts counting backwards, to eleven o’ clock, then ten o’ clock, etc. The hour on the clock determines the jackpot value, which can be collected at either the upper loop or side ramp. Combo the upper loop into the side ramp (whether or not the upper loop has been collected) for Super Jackpot worth 3x the jackpot value.
The right ramp is also lit as a jackpot and if collected will relight both side shots and set the clock back to 12. If you hit both side shots, the right ramp will instead light for a Mega/Ultra jackpot based on the sum of the values obtained from the two side shots made. Mega = both side shots were made without combo, Ultra = if a Super Jackpot was scored (both shots, with the side ramp being from a combo). Use those shot multipliers!
--

Also when not actively playing, the clock shows the actual time. And during Working Man mode, it shows the time from 9 to 5 that encompasses the mode.

#968 2 years ago
Quoted from CrashJT:

Also when not actively playing, the clock shows the actual time. And during Working Man mode, it shows the time from 9 to 5 that encompasses the mode.

I thought the clock only had one hand? I saw someone else mentioned it held time, but how does it do that with just one hand?

#969 2 years ago
Quoted from Lermods:

I thought the clock only had one hand? I saw someone else mentioned it held time, but how does it do that with just one hand?

The LED’s around the clock are the hour and the hand is the minutes.

#970 2 years ago
Quoted from ccw2112:

The LED’s around the clock are the hour and the hand is the minutes.

Thx, that's pretty cool.

#971 2 years ago

Think the only thing I really dont like about the stock clock on the Prem/LE is that the sticker for the face of the clock has a bunch of air pockets/bubbles. Depending on how the drum I'm painting comes out, might replace that as well. Just kinda unsure how the mechanism inside is mounted.

#972 2 years ago
Quoted from Sleal16:

Think the only thing I really dont like about the stock clock on the Prem/LE is that the sticker for the face of the clock has a bunch of air pockets/bubbles. Depending on how the drum I'm painting comes out, might replace that as well. Just kinda unsure how the mechanism inside is mounted.

From the manual.

Screenshot 2022-04-11 at 20.08.21 (resized).pngScreenshot 2022-04-11 at 20.08.21 (resized).png
#973 2 years ago
Quoted from ian866:

From the manual.
[quoted image]

Guess I meant more the space clearances. Looks to need specific cutouts for the circular openings of the lights, LED board mounted on the inside, etc.

One thing at a time I guess. Really dont mind the body of the Drum, just that clock face decal...bleh

Screen Shot 2022-04-11 at 2.16.42 PM (resized).pngScreen Shot 2022-04-11 at 2.16.42 PM (resized).png
#974 2 years ago

So, will Stern sell replacement drum clock parts? Could you get this LED board to “fix” a modded drum clock?

#975 2 years ago
Quoted from SteelNation:

So, will Stern sell replacement drum clock parts? Could you get this LED board to “fix” a modded drum clock?

If you mean to use it for a pro modded clock, I doubt it will work because code is different.

13
#976 2 years ago

Here's the revised clock face with an added gear decal and different second hand. Rear mount has been added and symbols are aligned as numbers on a clock would be. This proto is going out to a tester tomorrow and if all goes well, these should be available by the weekend or early next week. There’s some red paint where the drum ring meets the drum, that won’t be there in the production version.

Might be hard to tell, but it's probably one of the nicest and most intricate mods we've made.
PXL_20220411_234056836 (resized).jpgPXL_20220411_234056836 (resized).jpgPXL_20220411_231806344.PORTRAIT~2 (resized).jpgPXL_20220411_231806344.PORTRAIT~2 (resized).jpg

#977 2 years ago
Quoted from Lermods:

Here's the revised clock face with an added gear decal and different second hand. Rear mount has been added and symbols are aligned as numbers on a clock would be. This proto is going out to a tester tomorrow and if all goes well, these should be available by the weekend or early next week.
Might be hard to tell, but it's probably one of the nicest and most intricate mods we've made.[quoted image][quoted image]

Very nice would love it for my pro please add me to the list.

#978 2 years ago
Quoted from Lermods:

Here's the revised clock face with an added gear decal and different second hand. Rear mount has been added and symbols are aligned as numbers on a clock would be. This proto is going out to a tester tomorrow and if all goes well, these should be available by the weekend or early next week. There’s some red paint where the drum ring meets the drum, that won’t be there in the production version.
Might be hard to tell, but it's probably one of the nicest and most intricate mods we've made.
[quoted image][quoted image]

Absolutely beautiful!!!

#979 2 years ago

Playfield protector video.

#980 2 years ago
Quoted from Lermods:

Here's the revised clock face with an added gear decal and different second hand. Rear mount has been added and symbols are aligned as numbers on a clock would be. This proto is going out to a tester tomorrow and if all goes well, these should be available by the weekend or early next week. There’s some red paint where the drum ring meets the drum, that won’t be there in the production version.
Might be hard to tell, but it's probably one of the nicest and most intricate mods we've made.
[quoted image][quoted image]

Very nice!

#981 2 years ago

A few I purchased from Lord of the GameRoom at TPF.

73CE8021-AF33-42D2-AC87-77376A56E32E (resized).jpeg73CE8021-AF33-42D2-AC87-77376A56E32E (resized).jpeg6D6AA552-2CB8-43B4-B49A-2359C12C6C53 (resized).jpeg6D6AA552-2CB8-43B4-B49A-2359C12C6C53 (resized).jpegEB608A3D-76DF-47B9-834B-339B89CCD9A3 (resized).jpegEB608A3D-76DF-47B9-834B-339B89CCD9A3 (resized).jpeg41B33B32-4316-4FEB-A056-A444BFEC06C9 (resized).jpeg41B33B32-4316-4FEB-A056-A444BFEC06C9 (resized).jpeg02F03E05-91C7-4ADF-BE45-92429738016F (resized).jpeg02F03E05-91C7-4ADF-BE45-92429738016F (resized).jpegF8382FDA-9C6A-4366-B751-5BA1B206B23D (resized).jpegF8382FDA-9C6A-4366-B751-5BA1B206B23D (resized).jpeg
#982 2 years ago
Quoted from Nevus:

A few I purchased from Lord of the GameRoom at TPF

The gears look so good, it’s almost a shame to cover them up with dice.

#983 2 years ago
Quoted from swampfire:

The gears look so good, it’s almost a shame to cover them up with dice.

Agree, the mod in my opinion just looks too big with them looking at the photos on line of it. ( unless it's the angle ?? )

Whats the player's view of them ?

#984 2 years ago
Quoted from ian866:

Agree, the mod in my opinion just looks too big with them looking at the photos on line of it. ( unless it's the angle ?? )
Whats the player's view of them ?

Agreed - I played the LE at TPF with this mod on it and it looks good - but looked quite a bit too big from the players view (to me at least).

#985 2 years ago

I can see where it’s not for everyone. Is usually don’t add a lot of these. Compared to the size of the drum and time machine, it seems good to me. The gears really fit the overall art package of the LE. Also, it’s easy to remove with one screw in the plastic and two plug in bayonet lights.

#986 2 years ago

Someone commented about the Permanent Waves cover a while back. This was my 2nd Rush album after Fly By Night, pretty close to when it was released. I put together this bill acceptor magnet. Interested in thoughts.

9EC3D9CA-439D-4703-99F5-9E651ED2F92C (resized).jpeg9EC3D9CA-439D-4703-99F5-9E651ED2F92C (resized).jpeg

#987 2 years ago
Quoted from hawknole:

Someone commented about the Permanent Waves cover a while back. This was my 2nd Rush album after Fly By Night, pretty close to when it was released. I put together this bill acceptor magnet. Interested in thoughts.
[quoted image]

looks good,I wonder what an owl would look like for premiums and LEs that dont have it on the translite like the pros

#988 2 years ago
Quoted from hawknole:

Someone commented about the Permanent Waves cover a while back. This was my 2nd Rush album after Fly By Night, pretty close to when it was released. I put together this bill acceptor magnet. Interested in thoughts.
[quoted image]

Someone needs to resin print that in a lithograph or 3d objects and put it on the two scoops IMO.

11
#989 2 years ago
Quoted from hawknole:

Someone commented about the Permanent Waves cover a while back. This was my 2nd Rush album after Fly By Night, pretty close to when it was released. I put together this bill acceptor magnet. Interested in thoughts.
[quoted image]

Nice! I made this one. Might have to make a rotating set of magnet decals!

pasted_image (resized).pngpasted_image (resized).png
#990 2 years ago
Quoted from the_carmanizer:

Nice! I made this one. Might have to make a rotating set of magnet decals![quoted image]

That’s a cool one too, let’s swap art. If you want shoot me a PM, thanks

#991 2 years ago
Quoted from Nevus:

I can see where it’s not for everyone. Is usually don’t add a lot of these. Compared to the size of the drum and time machine, it seems good to me. The gears really fit the overall art package of the LE. Also, it’s easy to remove with one screw in the plastic and two plug in bayonet lights.

Agree. Cool mod and tried to grab one at the show but they were sold out. No response back at all on their lord of the game room website either.
Oh well.

#992 2 years ago
Quoted from Vino:

Agree. Cool mod and tried to grab one at the show but they were sold out. No response back at all on their lord of the game room website either.
Oh well.

Visiting with them at TPF, I had the impression that an online shop was coming soon.

#993 2 years ago

Easter bunnies going to pay a visit to the houses of more folks who have been patiently waiting!

20220415_134020 (resized).jpg20220415_134020 (resized).jpg
#994 2 years ago
Quoted from Animal:

When's this happening??
[quoted image]

I'm happy to say this should begin shipping this weekend. I had to overcome a few issues with the design, source better LEDs and also deal with some personal problems... All is well now and I'm pumping them out as we speak. They are not the easiest thing to make and each one is hand assemble so they are all slightly different.

They are going to be the factory colors as shown in the Rush manual. Red, orange/amber and green from left to right.

(I will make an announcement here when the item is in my store)

#995 2 years ago
Quoted from John_I:

I'm happy to say this should begin shipping this weekend. I had to overcome a few issues with the design, source better LEDs and also deal with some personal problems... All is well now and I'm pumping them out as we speak. They are not the easiest thing to make and each one is hand assemble so they are all slightly different.
They are going to be the factory colors as shown in the Rush manual. Red, orange/amber and green from left to right.
(I will make an announcement here when the item is in my store)

Really looking forward to this mod!

#996 2 years ago
Quoted from SkyKing2301:

Easter bunnies going to pay a visit to the houses of more folks who have been patiently waiting!
[quoted image]

My daughters favorite pinball mod

#997 2 years ago

Second wave of corner-road-scene Red Barchetta mods also shipped out today!

#998 2 years ago

Rush banner finally made it!

20220416_223343 (resized).jpg20220416_223343 (resized).jpg
#999 2 years ago
Quoted from kool1:

Rush banner finally made it!
[quoted image]

Looking for 2 Rush banners. I was waiting on my distro to get them and they never did. So much for loyalty.

#1000 2 years ago
Quoted from beelzeboob:

Looking for 2 Rush banners. I was waiting on my distro to get them and they never did. So much for loyalty.

Pm sent

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$ 10.00
Cabinet - Other
Pyramid Pinball & Arcade
 
$ 45.00
Cabinet - Decals
Inscribed Solutions
 
$ 427.00
Cabinet - Sound/Speakers
PinWoofer
 
From: $ 50.00
Playfield - Toys/Add-ons
Diddy's Pinball Mods
 
$ 80.00
Playfield - Toys/Add-ons
Diddy's Pinball Mods
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 75.00
Cabinet - Shooter Rods
FlipMods
 
$ 17.50
Cabinet - Other
Rocket City Pinball
 
$ 80.00
Playfield - Toys/Add-ons
The Games People
 
From: $ 10.00
Playfield - Toys/Add-ons
Rocket City Pinball
 
From: $ 15.00
Cabinet - Toppers
Space Coast Pinball
 
6,799 (OBO)
Machine - For Sale
Sellersburg, IN
$ 50.00
Playfield - Toys/Add-ons
Rocket City Pinball
 
From: $ 28.50
Playfield - Other
Rocket City Pinball
 
Hey modders!
Your shop name here
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