Quoted from KitKat:I think this idea is one made for the multimorphic P3 platform. I love the idea and it would be more for the home player. I think with the P3 you could even have different modules based on level, character class, etc. Has awesome potential but implementation will be the hard part.
Yeah, I will quote myself from https://pinside.com/pinball/forum/topic/new-multimorphic-video ...
Quoted from Roo:I'm definitely excited by the possibilities this platform has. You can make traditional 3-balls-per-player games. You can make simple mini-games (possibly using only the screen portion of the playfield). You can make something that blends these together. You could even design a game purely for home users, if you wanted, since not every module or game for a given module needs to be feasible for coin-op.
Imagine something similar to an old-school turn-based RPG, but in pinball form. You don't need to stick with the 3 balls-per-game format. It could have an actual story that takes like 40+ hours to complete. It could have towns and shops and dungeons. It could have complicated item/spell commands using the 2nd/3rd flipper buttons that would usually be too complicated to teach someone for a 5 minute game.
That's just one broad idea. I look forward to seeing what people do with this.
Imagine battles where the number of hits the monster takes depends on your stats and theirs, hitting them with a combo is a critical hit, draining doesn't make you lose your ball but takes some of your health away, etc. There's a lot of different things that could be done.
Quoted from jwilson:it would only be appealing to crazy pinball nerds
...maybe. But isn't that most of us here? I think there's room for more than just the traditional 3-ball game, especially in a home setting.