(Topic ID: 139036)

RPG pinball - is there any potential here?

By redundor

8 years ago


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  • 32 posts
  • 22 Pinsiders participating
  • Latest reply 8 years ago by Razorbak86
  • Topic is favorited by 3 Pinsiders

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    #17 8 years ago
    Quoted from KitKat:

    I think this idea is one made for the multimorphic P3 platform. I love the idea and it would be more for the home player. I think with the P3 you could even have different modules based on level, character class, etc. Has awesome potential but implementation will be the hard part.

    Yeah, I will quote myself from https://pinside.com/pinball/forum/topic/new-multimorphic-video ...

    Quoted from Roo:

    I'm definitely excited by the possibilities this platform has. You can make traditional 3-balls-per-player games. You can make simple mini-games (possibly using only the screen portion of the playfield). You can make something that blends these together. You could even design a game purely for home users, if you wanted, since not every module or game for a given module needs to be feasible for coin-op.
    Imagine something similar to an old-school turn-based RPG, but in pinball form. You don't need to stick with the 3 balls-per-game format. It could have an actual story that takes like 40+ hours to complete. It could have towns and shops and dungeons. It could have complicated item/spell commands using the 2nd/3rd flipper buttons that would usually be too complicated to teach someone for a 5 minute game.
    That's just one broad idea. I look forward to seeing what people do with this.

    Imagine battles where the number of hits the monster takes depends on your stats and theirs, hitting them with a combo is a critical hit, draining doesn't make you lose your ball but takes some of your health away, etc. There's a lot of different things that could be done.

    Quoted from jwilson:

    it would only be appealing to crazy pinball nerds

    ...maybe. But isn't that most of us here? I think there's room for more than just the traditional 3-ball game, especially in a home setting.

    #26 8 years ago
    Quoted from accidental:

    I'm not sure whether a pinball like this would lead to more or less longevity in a collection.
    Because the game necessarily has to have an end. When you eventually 'beat' the game, would you feel like creating a new character/save and going through the motions all over again? If so, what is the incentive to start again?

    Good point, which is why it might be a tougher sell as a standalone machine (aside from the other location-play issues). That's why it makes sense for a platform like the P3 where it could be one game of many, at a reduced relative cost.

    That said, a lot of video games have "New Game +" modes where you can play through again with the abilities and items you already acquired against harder enemies. Theoretically a popular game of this nature could have expansions as well (software update with new content).

    I don't see this kind of thing taking over pinball generally, but I think there might be a niche for it. The question would be is it big enough to devote the resources to making something cool. I just think it would be cool if there wasn't one type of pinball game (standard 3 balls + extra balls with a single "score"), the same way there isn't one type of "shooter" or "fighting game" or "racing game".

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