(Topic ID: 274717)

Royal Flush (Gottlieb)First player ball scoring

By BogdanW

3 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

chimes (resized).jpg
player unit (resized).jpg
royal1 (resized).jpg
pasted_image (resized).png
bells (resized).jpg

#1 3 years ago

Hi
This is my first forum post. I'm from Poland, my English language is not very good. I have a problem with Royal Flush where: when one player plays 3 balls, the first ball works correctly but when he uses the second he starts to work the 2 player's counter ,3 ball returns to the first player's counter again. The problem is only for the one-player game. When there are 2,3 or 4 players it's all fine.
Additional question for people from Europe, were Gottlieb EM from the 70s on GERAMNY without bells? I have a Bronco from 1977 and a Royal Flush 1976 there are no chimes, only small holes in the casing but it seems that it has never been attached there ?

bells (resized).jpgbells (resized).jpg
#2 3 years ago

Does it do the same thing if set for 5 balls? When scoring goes to player 2 does the light for player up change as well?

#3 3 years ago

Which player gets the score is controlled by switches on the player unit.

pasted_image (resized).pngpasted_image (resized).png
#4 3 years ago

Thank You for replay .Yes light goes to player 2 . If made 5 ball game 1 ond 3 is ok but 2 and 4 is second player , 5 ball 3 player . I have noticed before that the player unit goes too far by one player for 2 and 4 balls, I just don't know what happens . The machine has not been used for about 20 years, it had many errors that I managed to fix. Unfortunately, I have not received the schematic diagram from the USA yet and I cannot find the reason.

royal1 (resized).jpgroyal1 (resized).jpg
#5 3 years ago

Hi BogdanW,

It looks like that game is in great shape. Don’t give up, it’s a fun one.

As HowardR says, the player unit directs the score. If you moved it manually, it would go:

Player 1, ball 1
Player 2, ball 1
Player 3, ball 1
Player 4, ball 1
Player 1, ball 2
Player 2, ball 2,

And so on, until the game is over.

So, the possibilities are that either the player unit mechanism isn’t moving smoothly and closing the correct switches, or it’s not being told to move the right number of times.

A one player game actually has to pulse the solenoid 4 times to move from player 1, ball 1, to player 1, ball 2, etc.

I suspect that the 2nd problem is what you are experiencing, based on your description. I’ll check the schematic and see what I can suggest. The other great folks on pinside will probably beat me to it

Good luck,
Dave

#6 3 years ago

Here’s a great document on the interaction of the player unit and coin unit.

https://www.planetimming.com/Pinball/troubleshooting/Player%20Unit%20Troubleshooting.pdf

I suspect that the issue is in the player unit, on the switch that makes it skip past player 2 on a one player game or in the coin unit, where the contacts on the rotating wheel are supposed to be closed to complete the circuit.

See the switches marked P2G, P3G, P4G in the document.

I remember helping a friend out with a 4 player Gottlieb machine of this era and one of the little wires on the coin unit disc had broken. Once I resoldered it, all was well.

Dave

#7 3 years ago

Thank You Dave .
I analyzed it and it looks like the problem must be in the unit of coins or in the way to player unit . Manually moving a player's unit is ok, playing for 2,3 or 4 players also. The only change is the unit of coins that is permanently in one position for one player. For one player it works so there are 5 pulses for the platyer unit when changing the ball the next ball is 3 pulses. So I will check the coin unit at the beginning .

#8 3 years ago

The coin unit should never move for a one player game.
It is critical that the contacts on the disc are clean so that you get all of your pulses.
Then it’s up to the 3 switches in the player unit to make sure that it skips the players that aren’t playing. If those switches are dirty or misadjusted, you would see thus failure.
You can remove the screw in the upper right corner of the player unit and it will pivot down so you can see the switches. It’s a common thing to have to service on these games.

There’s also a small possibility that the score motor switch that gives the pulses is dirty or misadjusted. That the “1A” switch. The wires on that switch are black on one contact and white-slate on the other.

Of course the jones plugs that connect the backbox to the motor board have to be considered, but your issue seems a little too consistent for that.

#9 3 years ago

Thank you for all your help.
The problem was in the Player Unit ... I think I did it before. Previously, there were no lights for the first counter player, the reason was the rivet marked in the picture, it required tightening. I unscrewed all these 8 screws in order to move away from the machanism of cleaning all contacts. Something went wrong after assembly, so it didn't point well for one player. I checked all the contacts again and the adjustment is now all OK.
What about the rest of my question about chimes? Does anyone know if they really weren't installed for the German version of the game?
Unfortunately, the price of Gottlieb Chimes has been high on ebay recently over $ 100 . I decided to make a replacement for the bell with home gongs I spent about $ 25 on it . Use two different sounds for 100 and 1000 points . I had to use additional relays because the house chime coils are powered by the mains voltage (230v in Europe)

player unit (resized).jpgplayer unit (resized).jpgchimes (resized).jpgchimes (resized).jpg

#10 3 years ago

Apparently pub owners in Germany refused to have games with chimes and bells because they made too much noise. Machines had those removed or were shipped without any bells and chimes. Looks like you have one of those. You'll have get a Gottlieb three-chime unit. I have a Royal Flush and it has chimes right at the front of the cabinet, under the playfield.

#11 3 years ago

Kongratulacje!

Promoted items from the Pinside Marketplace
From: $ 5.95
Playfield - Protection
The Pinball Scientist
Protection
$ 12.00
Tools
Nezzy's Pinball Prints
Tools
From: $ 4.99
Cabinet - Decals
The Pinball Scientist
Decals
From: $ 12.99
Cabinet - Other
The Pinball Scientist
Other
$ 1.00
Pinball Machine
Pinball Alley
Pinball Machine
Wanted
Machine - Wanted
Las Vegas, NV
From: $ 1.00
Playfield - Other
Rocket City Pinball
Other
$ 5.95
Playfield - Protection
The Pinball Scientist
Protection
Hey modders!
Your shop name here

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/royal-flush-gottliebfirst-player-ball-scoring?hl=howardr and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.