My pleasure sir.
I'm happy to hear that you are making progress.
But let's not stop now...
Royal Flush drop targets will score 1000, 2000, 3000, or 4000 dependent on the number of Jokers made.
Quoted from DirtFlipper:When a drop target switch closes, it activates (energizes) the X relay.
A switch closing on the X relay activates the G relay (which is the Hole relay; the drop targets score the same as the kickout hole value).
A switch closing on the G relay causes the score motor to run. Since the continuous scoring also has the score motor running, then first need to confirm if it is the G relay causing it.
The X relay is locked on (stays energized) via a switch on itself, and a switch at score motor position 2B. When the switch at motor 2B opens, X should de-energize.
The G relay is locked on via a switch on itself and another switch....
...at score motor 2B.
A switch on G causes the score motor to run.
Motor switches at 1A will pulse 5 times per 1/3 revolution.
The logic that implements the 1000 to 4000 scoring is found at row 7 of the schematic, and captured below.
image.jpg
Looking at the motor sequence chart...
image.jpg
...we see that normally closed switches at motor 2C, 3B, and 1B open in turn (shown by the black bars). This circuitry causes one or more of the 1000 point scoring to "drop out" and not be scored.
The easy case to understand is when all 3 jokers have been hit, and 4000 points should be scored.
The motor starts turning, and begins to pulse the 5 times due to motor 1A.
The normally closed motor switch at 4C remains closed until all scoring has been completed.
When the motor reaches the first pulse of motor 1A, the following switches, in series, are all closed...motor 1A, motor 4C, motor 1B, motor 3B, motor 2C, and a switch on G. This causes the game to score 1000 points by energizing relay L (1000 point relay).
When the motor reaches the second pulse of motor 1A, motor 2C has dropped out, so the prior path described can't be followed. But, since the purple joker has been hit (trip relay 3B), the following path can be made to score the second 1000 points. Motor 1A, motor 4C, motor 1B, motor 3B, G, trip relay 3B, and yet another switch on G. Again, L is energized to score 1000.
When the motor reaches the third pulse of motor 1A, motor 3B has dropped out, so once again, another path must be followed. Since the white joker has been hit (trip relay 2B), the following path can be made to score the third 1000 points. Motor 1A, motor 4C, motor 1B, G, trip relay 2B, yet another switch on G, motor 2C, and the final switch on G.
You get the picture, and can extrapolate for the fourth pulse of motor 1A, and scoring the fourth 1000 points.
For the fifth pulse of motor 1A, motor 4C drops out, and no more scoring is possible for the remaining 1/3 revolution of the score motor.
To complete the action, motor 2B (21H on the schematics) opens up, G is "unsealed", the motor continues to run until the switch stack at motor 1C drops into the cam slot, the motor "carry through switch" at motor 1C opens, and the motor stops.
Q.E.D. (all done).
The game is now ready for the next scoring event.
The guys who built these games, all without the aid of computers, were true geniuses.
If you don't have a contact adjuster tool from The Pinball Resource (or other), get one.
Now...soldier on...and get this thing 100%
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chiblr/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info