(Topic ID: 161254)

Roto Unit Problem

By sudsy7

7 years ago



Topic Stats

  • 7 posts
  • 4 Pinsiders participating
  • Latest reply 7 years ago by sudsy7
  • Topic is favorited by 3 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

Motor_Sequence_Chart_(resized).png
Score_Motor_3E_(resized).jpg

You're currently viewing posts by Pinsider sudsy7.
Click here to go back to viewing the entire thread.

#1 7 years ago

I have a Super Spin that I'm reviving, and I'm having a tough time getting the roto target assy to work properly. I have had it completely disassembled, cleaned, lubricated, and reassembled with new spring kit from PBR. All the parts appear to be in good shape. The pawl stops are adjusted to the Gottlieb instructions. When I actuate the drive lever by hand and hold it the "energized" position, it spins freely. When the solenoid actuates it during game play, it might move one target location but usually not at all, because it basically jams. I think it jams because it is just getting a short duration pulse from a score motor switch - not long enough to allow the gears to spin freely before the stop pawl (and drive pawl) are snapped back to engage the gear teeth by the return springs. If I momentarily depress the the drive lever by hand and let it go, I can basically replicate the jamming issue I'm having during game play.

In looking at youtube videos of Roto Units, they spin in smooth manner (pretty much like when I manually hold the drive lever down on this one). This is my first experience with a Roto Unit. The operating principle looks easy enough, but it has me baffled! Anyone have any ideas what I might be overlooking?

#4 7 years ago

boilerman - your diagnosis was absolutely dead on. The motor 3E NC switch was making weak contact. Cleaned & adjusted it and the roto unit spins like a top now. Thank you for helping me out on this!

MarkG - thanks for your reply as well. The Roto Unit circuit on this machine is switched on by "P" or "D" relays, and those relays are held on by motor 2B, which, as you surmised, opens at the very end of the motor run (see motor seq attached). What's interesting with this machine is that motor switch 3E never opens on 2 out of the 3 score motor cycles. This is because there is only one long actuating post that will trigger it - the other two posts are too short to reach the "E" level (see attached pic). I guess this was designed to shorten the "on time" a little bit during that particular revolution, thereby injecting a little "randomness" into the spin. Motor_Sequence_Chart_(resized).pngMotor_Sequence_Chart_(resized).pngScore_Motor_3E_(resized).jpgScore_Motor_3E_(resized).jpg

#7 7 years ago
Quoted from Boatcat:

I don't know what feature it is on this game.

Boatcat - There is only one motor 3E switch on this machine. It is a B-type (NC) switch and it is only wired to the roto unit coil. It does not tie into anything else on the machine. The feature is a random "spin time" generator - EM style.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 15.00
Lighting
Space Coast Pinball
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider sudsy7.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/roto-unit-problem?tu=sudsy7 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.