(Topic ID: 224348)

Room for storytelling in pinball?

By Rascal_H

5 years ago


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Topic Stats

  • 52 posts
  • 18 Pinsiders participating
  • Latest reply 5 years ago by o-din
  • Topic is favorited by 1 Pinsider

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    Topic poll

    “Is “story” important to you?”

    • Story doesn’t matter 13 votes
      48%
    • Give me more story 14 votes
      52%

    (27 votes)

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    #29 5 years ago

    Story, the sequential (and there is the problem) telling of events is the problem. However there are elements of 'story' that any interaction can exploit: character, sense of place, activities. There is nothing necessarily sequential about having a character in an interaction. The more you interact with it a character can become more interesting in a non-linear manner. So imposing a linear progression on an interaction based on 'the ball is wild' events is not a good thing. That doesn't mean a pinball can't evoke a place and have interesting interactions with characters and do interesting things. You should not constrain the design "to tell a story". There are plenty of mediums more suited to telling stories, interactions need to invent ways to take elements of stories and make them engaging in interactive ways.

    or so I have been saying for a long time....

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