RG vs HS
Which is better and why?
They both are kind of similar in layout, and really the most important shot in both is the left orbit ramp combo.
I like both of those games but I’d give a slight nod to high speed. Just a little better in most aspects.
Relatively speaking they are a tie, which makes this an interesting question.
I own HS, and have not owned RG, so I could be missing a few good points... But here goes...
4 years is a long time to sit and think how to improve an original design. ((To me, RG is in fact HS2. Getaway would then be HS3))
RG has a more interesting layout -- it has a much more physical system of: habitrails, magnets, and diverters. Several improvements: 1. It turns the weak shot in HS (straight up and back, just left of center) to a legit inner-orbit shot that feeds the orbit and spinner, and earns a free ball. 2. Left outlane doesn't stink like in Firepower forward (a curved wall you can rarely nudge off of). 3. A bank of drops in the middle of the playfield. (proto-type had them down the left bank too !) Also -- a super cool beginning to MB that mimics the real game from real life by unloading all 3 balls at once...
HS has better ramp returns to the PF that do not feed the inlanes directly. That was a downgrade to two spoon-fed inlanes in RG. This makes Rollergames easier, which is not good. I would consider lightning flippers on RG. HS has 3 spinners. Name another game where you can literally have 3 spinners going at once.
HS better theme/sounds/callouts for my tastes.
Theme/sounds/art aside, RG is the best answer to your question, thus it was my vote.
They both are fun games to play. RG has giant hair-do ladies, spandex bros, and blue jean booty on the back glass. Win.
Steve Ritchie said in an interview that Rollergames was originally going to be High Speed 2, but that they changed the theme halfway through development when they got the Rollergames license. The "figure 8" light design from Rollergames was originally used on the High Speed prototype and was then resurrected for what was *going* to be High Speed 2, but ended up staying in the Rollergames playfield design.
I have both machines and personally can play Rollergames for longer than I can play High Speed (possibly because of the hypnotic music), but High Speed is great in its own ways and is a game that you can really get into the zone with.
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