I've already sent a PM to a pinside member but thought I'd also toss this out to see what kind of help I can get. I'm going to do all the standard transistor testing and all, though I can tell from the MPU that some transistors have already been replaced.
I finally got my Rollergames yesterday. The Outlane, Lower, Lock, Upper kickbacks are all weak and don't work during the coil test unless I hold the relay on the Aux Pwr Board closed manually. That seems weird as they don't look as though they should be switched by that A/C relay. The A/C relay shows as stuck during the switch test as well. When I tested for voltages on the solenoids, they were all around 28 V instead of the 75 they should have since, according to the schematics they are run at 50V. I noticed the 2 1/2 slo-blo under the PF was burnt and when I replaced it, bam burnt again only now the Outhole Kicker (1A) is holding on (was really weak before, now comes on immediately). I'm going to test all the transistors and that one has obviously been replaced before which worries me that some PIA chip is fouled. At any rate, any ideas anyone has on this.
What I really need are backbox pics of the guts. Whoever worked on this thing has hacked it to keep it running something fierce. Wires run in new trailer light connectors, and instead of replacing headers on pcbs (including the interconnect) they wired directly to the ICB. I'd like to go back and fix all of this but strangely there is no set of wires connected to J11 on the ICB. I wonder if you could snap some pics of your ICB and backbox stuff in general so I could get an idea of what should be connected where.
I'm still trying to make sense of the wiring diagrams and schematics as they sometimes refer to things like 5J12-% or 2P8 and I can't figure what that always refers to, especially 2P8 as none of the connectors on the ICB or any other PCb in the backbox are labeled as such.
Pics of the backbox, especially the ICB would be great! Thanks to anyone who can help.
UPDATE:
5/19/2013
So I've been digging through the schematics, looking everywhere and wondering why the coils had power at all if their fuse was blown. Made no sense, except for the magnet which comes before the fuse and it alone was working. And the outhole kicker was stuck on. So perhaps a few transistors I replaced didn't need to be, but those connectors I took pics of sure did, and they look great.
How'd I find it. I kept going through diagnostics and just happened to notice that when I ran two of those controlled coils (not all four of the ones that were out, just two) two of the flashers also pulsed, that was the key. I had already been fishing through wires to see where things could possibly be messed. I found nothing but by chance decided to unplug a 9 pin connector near the furthest back of the playfield, the one those flashers were connected to. Something had to be feeding the reduced 25V to those four coils. Can't believe what I saw. At some point when someone put some connectors back together, one of the flasher power pins got bent inside the connector shorting out to two or three other connectors. What idiot missed the fact that the game stopped working at that point? I guess we are all idiots at some point. Plugged it in, replaced the fuse, things work great. Except of course two blown relay boards and those I can fix. One thing I can't figure out is where the second control voltage wire for the Insert relay is connected. I had to redo those connectors and just can't figure out where the brown wire goes, any help on that would be appreciated. Time to clean this thing up, rebuild the flippers and play.
I did notice some damage to the wall ramp, shoulda figured, it takes a beating and is hard to get up!