(Topic ID: 219714)

Roller Coaster Tycoon owners club. All are welcome.


By Scribbles

10 months ago



Topic Stats

  • 178 posts
  • 32 Pinsiders participating
  • Latest reply 1 day ago by Novastorm
  • Topic is favorited by 11 Pinsiders

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There are 178 posts in this topic. You are on page 4 of 4.
#151 58 days ago

Wow jaytrem Thanks a lot for all the pics taken, it helped me getting all finished up, with the machine! Thanks again, a big help!

#152 58 days ago
Quoted from junkwavepete:

Wow jaytrem Thanks a lot for all the pics taken, it helped me getting all finished up, with the machine! Thanks again, a big help!

Glad I could help!

#153 53 days ago

Check it out guys and gals. I made my own "arena" style lighting for my RCT. Before and after is a huge improvement in lighting. I actually seem to be playing a bit better since the install. Perhaps because I can see the ball better? Who knows.

20190213_183552 (resized).jpg

1 week later
#154 44 days ago

Just picked mine up last weekend. It was routed, but it's in great condition. Playfield is a solid 10, ramps all look good. Working on putting a LED kit in it and changing out the rubbers. Color DMD is on it's way.

Two "big" issues that I'm having: 1) The Auto Launch is not very strong and doesn't get the ball out of the shooter lane. 2) A ball will get behind the 3 drop targets and when the ball search kicks in, it won't drop the targets and the ball gets "stuck" in there. Any thoughts?

#155 44 days ago
Quoted from coasterdudebob:

Just picked mine up last weekend. It was routed, but it's in great condition. Playfield is a solid 10, ramps all look good. Working on putting a LED kit in it and changing out the rubbers. Color DMD is on it's way.
Two "big" issues that I'm having: 1) The Auto Launch is not very strong and doesn't get the ball out of the shooter lane. 2) A ball will get behind the 3 drop targets and when the ball search kicks in, it won't drop the targets and the ball gets "stuck" in there. Any thoughts?

On #1, maybe just a weak solenoid? I forget if there are adjustments for auto launch strength in the game settings. On #2, the center drop target should drop down on it's own under certain circumstances so the ball doesn't get stuck. When you power your machine on, does the center drop target pop up at first, then drop down a few seconds later? Welcome aboard by by the way Its a fun game and will grow on you.

#156 44 days ago
Quoted from coasterdudebob:

2) A ball will get behind the 3 drop targets and when the ball search kicks in, it won't drop the targets and the ball gets "stuck" in there. Any thoughts?

Not reading ball. Guessing the opto back there isnt working. If its fried you can buy parts to fix. Known issues is the coil wire touches metal bracket which then fried the opto. Took me weeks to figure that one out and many board rebuilds.

#157 44 days ago
Quoted from HOOKED:

Not reading ball. Guessing the opto back there isnt working. If its fried you can buy parts to fix. Known issues is the coil wire touches metal bracket which then fried the opto. Took me weeks to figure that one out and many board rebuilds.

An opto behind the 3 drop targets? I dont see that on mine. The center target just drops on ball launch, and a few other times automatically. I believe during ball search is one of them.

#158 43 days ago
Quoted from Scribbles:

An opto behind the 3 drop targets? I dont see that on mine. The center target just drops on ball launch, and a few other times automatically. I believe during ball search is one of them.

Sorry my mistake I thought you had a mode start issue at the custodian single target.

#159 42 days ago

Thanks for all of the help so far on this. It was an opto on the trough that was out, which has been replaced. Also corrected the auto launch. The shooter rod had a weak/compressed barrel spring on the outside of the cabinet. I replaced it and the auto launch started working great. I'm assuming that the two were somehow related.

I ran through the coil test and the 3 target bank will not trip. It will reset, but not trip at all, so at least I know where to start looking on this.

Happy to be part of the club. I waited two years to find a good deal on a RCT. Very happy to have one.

#160 41 days ago

I would check switch 31 to make sure it’s registering for the 3 drop bank target.

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#161 39 days ago

Hello Everyone,

New member here, this is pretty cool to see all the mods. I have turned my Rollercoaster Tycoon into a wacky sort of exercise machine by installing a sit-n-cycle in front of it. It's a pretty sweet workout.

However, I have a problem with my machine. There is a ball stuck at the bottom of the rocket. I have tried removing the glass and fishing the ball out with my hands and a screwdriver, but there is no way to get the ball back out the way it went in from the bottom, it has to go up the tube to get out. For some reason, the rocket hasn't fired. (I don't really understand how the rocket mechanism works inside the square metal tube) I have never had any trouble with the rocket before, I think it somehow got jammed during a multiball.

Of course, I can still play the machine, but the stuck ball isn't going anywhere, so I can never hit the rocket and get a super jackpot, etc.

Any ideas?

#162 39 days ago
Quoted from setagneb:

Hello Everyone,
New member here, this is pretty cool to see all the mods. I have turned my Rollercoaster Tycoon into a wacky sort of exercise machine by installing a sit-n-cycle in front of it. It's a pretty sweet workout.
However, I have a problem with my machine. There is a ball stuck at the bottom of the rocket. I have tried removing the glass and fishing the ball out with my hands and a screwdriver, but there is no way to get the ball back out the way it went in from the bottom, it has to go up the tube to get out. For some reason, the rocket hasn't fired. (I don't really understand how the rocket mechanism works inside the square metal tube) I have never had any trouble with the rocket before, I think it somehow got jammed during a multiball.
Of course, I can still play the machine, but the stuck ball isn't going anywhere, so I can never hit the rocket and get a super jackpot, etc.
Any ideas?

Welcome! A magnet should do the trick. If you magnetize the screwdriver that might even be strong enough. Good chance it's not going to be a 1 time issue though.

#163 39 days ago
Quoted from setagneb:

Hello Everyone,
New member here, this is pretty cool to see all the mods. I have turned my Rollercoaster Tycoon into a wacky sort of exercise machine by installing a sit-n-cycle in front of it. It's a pretty sweet workout.
However, I have a problem with my machine. There is a ball stuck at the bottom of the rocket. I have tried removing the glass and fishing the ball out with my hands and a screwdriver, but there is no way to get the ball back out the way it went in from the bottom, it has to go up the tube to get out. For some reason, the rocket hasn't fired. (I don't really understand how the rocket mechanism works inside the square metal tube) I have never had any trouble with the rocket before, I think it somehow got jammed during a multiball.
Of course, I can still play the machine, but the stuck ball isn't going anywhere, so I can never hit the rocket and get a super jackpot, etc.
Any ideas?

you should be able to lift the play field and it should about fall out, if not you can use your had to hit the kicker and pop it out.
But as Taytrem said, there is some other issue likely. maybe a bad coil sleeve or coil or may need to be cleaned.
Good luck.

#164 39 days ago
Quoted from setagneb:

Hello Everyone,
New member here, this is pretty cool to see all the mods. I have turned my Rollercoaster Tycoon into a wacky sort of exercise machine by installing a sit-n-cycle in front of it. It's a pretty sweet workout.
However, I have a problem with my machine. There is a ball stuck at the bottom of the rocket. I have tried removing the glass and fishing the ball out with my hands and a screwdriver, but there is no way to get the ball back out the way it went in from the bottom, it has to go up the tube to get out. For some reason, the rocket hasn't fired. (I don't really understand how the rocket mechanism works inside the square metal tube) I have never had any trouble with the rocket before, I think it somehow got jammed during a multiball.
Of course, I can still play the machine, but the stuck ball isn't going anywhere, so I can never hit the rocket and get a super jackpot, etc.
Any ideas?

Sounds like it is the micro switch. And yeah a telescopic magnet will work to pull the ball out. Have any pictures of your exercise set up?

#165 39 days ago

Ok, I was able to get the ball out by using a screwdriver to hold the little metal wire gate open and a cow magnet to pull the ball out. Played another round and it's clear that the rocket is just not firing at all.

I've had this machine for maybe 10 years, so I guess some part was bound to fail eventually... For a few years I've had some issues with the strength of the left flipper (and this flipper is still a little wacky sometimes even today) but nothing else needing serious service until now.

Pic of my setup is attached... it's not much to look at, but it lines up nicely so that the flipper buttons are at about the same height as the handlebars of a bike. It works pretty well, instead of standing still while playing, I can get in some cardio.

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#166 39 days ago
Quoted from setagneb:

Ok, I was able to get the ball out by using a screwdriver to hold the little metal wire gate open and a cow magnet to pull the ball out. Played another round and it's clear that the rocket is just not firing at all.
I've had this machine for maybe 10 years, so I guess some part was bound to fail eventually... For a few years I've had some issues with the strength of the left flipper (and this flipper is still a little wacky sometimes even today) but nothing else needing serious service until now.
Pic of my setup is attached... it's not much to look at, but it lines up nicely so that the flipper buttons are at about the same height as the handlebars of a bike. It works pretty well, instead of standing still while playing, I can get in some cardio.
[quoted image]

Awesome idea!!! How clever

#167 33 days ago
Quoted from Scribbles:

Check it out guys and gals. I made my own "arena" style lighting for my RCT. Before and after is a huge improvement in lighting. I actually seem to be playing a bit better since the install. Perhaps because I can see the ball better? Who knows.
[quoted image]

looks awesome...Hard to do?

Are there decals avail for the 3 drop targets in the back left?

Going to clean mine up. Is there a correct color rubber guide to new rubbers avail yet?

Thx.

#169 33 days ago

Listening to Oktoberfest stream last night while working. I could have sworn some of the sounds are the same or very close to the rct reaction sounds. Specifically the snack bar shot sound and end of ball.

#170 32 days ago

Anyone have any issues with bottom right flipper? Picked my RCT up about 2 months ago and worked fine. Then one day the Bottom Right flipper quit, replaced fuze blew again, replaced coil along with diode and still not working. Replaced Q16 Transistor and still nothing. Anyone have any suggestions?

#171 29 days ago

So I had an issue with the 3 drop target bank not dropping the middle target. The coil for the mechanism needed replaced and I did. Now, the middle drop target always drops a second or so after a reset during game play. I've adjusted the position mechanism to no avail. Does anyone have any advice on this? (Photos are appreciated.) Minus this one issue, the game is 100%.

#172 29 days ago
Quoted from coasterdudebob:

So I had an issue with the 3 drop target bank not dropping the middle target. The coil for the mechanism needed replaced and I did. Now, the middle drop target always drops a second or so after a reset during game play. I've adjusted the position mechanism to no avail. Does anyone have any advice on this? (Photos are appreciated.) Minus this one issue, the game is 100%.

That is what it is supposed to do. Off the top of my head it should stay up during the Dunk the Dummy modes.

#173 28 days ago

Pinballew is correct

#174 28 days ago

Thanks for the confirmation of this. I had hoped that would be the case as it made sense, but it just seemed odd. Looks like I have a 100% working machine.

3 weeks later
#175 2 days ago

Need a little advice. The left side diverter on my machine has started activating a bit too soon sometimes. So, when the ball ejects from the lock lane on the left, it bumps into the back of the diverter gate instead of shooting up and around to the blue wire form. It doesnt do it all the time, bit is becoming more regular. Anyone have any ideas? I'll attatch a pic of the diverter in question.

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#176 2 days ago

If I take the glass off and remove the black cover, the mechanism looks fine. I can open the coin door to disable the plunger, place a ball in the lock lane, then close the coin door and the ball will eject as it should. However, about half the time, the diverter arm drops down and causes the problem.

#177 2 days ago

That diverter should only activate when the Chicago loop switch activates and the lock isn’t lit...so maybe that switch needs replacing. Are you shooting the Chicago loop when the lock isn’t lit and it’s falling into the left kickback missing the diverter?

#178 1 day ago

Hey i'm a recent addition to the owners club and a newbie at all the electronics involved.
I have a quick question, the long leaf on the EOS switch on the right flipper broke, and i'm not sure if i need to hold of on playing until i get a replacement in?

The manual is a bit cryptic for me (English isn't my native language).
If i'm reading it correctly it decides to pulse the flipper when holding the button, instead of switching to another circuit upon the EOS switch opening, which i've read about is what (usually?) happens on other pinball machines.

From the manual:
"If it continues to detect a Flipper Cabinet Switch closure (the player holding the button) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle"

So seems it doesn't need the EOS switch for that and EOS switch is only used for when a ball forces the flipper back?

From the manual again:
"The E.O.S. (End-Of-Stroke) serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls.
The E.O.S. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil."

Just trying to make sure i'm comprehending the manual here so i don't do further damage to my machine by playing it.

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There are 178 posts in this topic. You are on page 4 of 4.

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