(Topic ID: 108521)

Rock, Rock, Rockin' Rollergames! (club)

By practicalsteve

9 years ago


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  • 1,422 posts
  • 216 Pinsiders participating
  • Latest reply 3 days ago by jrcmlc
  • Topic is favorited by 78 Pinsiders

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There are 1,422 posts in this topic. You are on page 24 of 29.
#1151 2 years ago
Quoted from Gogojohnnyquack:

Regarding the VUK - Is there a spring directly below the ball holder that helps hold it up off of the switch until a ball weights it down, or does the fork of the switch provide the only support? The assembly diagram doesn't show a spring in this position. I took mine apart, cleaned it, and reassembled but it doesn't spring up like I would expect. I admit that I didn't thoroughly inspect and test it before disassembling.

No spring (This is a photo from my rebuild, I’ve since installed Cliffy’s to cover the wear):

D9BC4404-079C-4E28-9187-6497F5164A40 (resized).jpegD9BC4404-079C-4E28-9187-6497F5164A40 (resized).jpeg
#1152 2 years ago
Quoted from slochar:

Normal. Gives you a couple of ticks to hit the flipper. Contrary to many beliefs system 11 is not a real time system. It's a close enough system so there's some leeway in all things that depend on timing.

Quoted from PlanetExpress:

What you describe is correct function, magnet catches and holds the ball, if you don’t flip it releases it.

I am a little surprised. I can get a good one potato two potato after the "FLIP" before the magnet release. I thought it would be pretty quick after the work Flip.

#1153 2 years ago

Just bought a Rollergames after being a long-time fan of the show and been sort of looking out for a Rollergames pin for a while so I guess I can join the club now. Eagerly awaiting it to be delivered, the first non-Gottlieb game I've bought in a long time so looking forward to getting it in here

#1154 2 years ago
Quoted from ArgosySK:

I am a little surprised. I can get a good one potato two potato after the "FLIP" before the magnet release. I thought it would be pretty quick after the work Flip.

IIRC you can flip at any time when the ball is held by the magnet. I believe the act of flipping cancels the magnet - or is sufficiently powerful to overcome it. You don't have to wait for the ball to be released before flipping.
Unless I am misunderstanding your point.

#1155 2 years ago
Quoted from Andy_B:

IIRC you can flip at any time when the ball is held by the magnet. I believe the act of flipping cancels the magnet - or is sufficiently powerful to overcome it. You don't have to wait for the ball to be released before flipping.
Unless I am misunderstanding your point.

He was having issues hitting the ramp. So I didn't know if it was flipper power or the magnet was holding the ball too long.

It now sound that the flipper is loosing power. So I will re-solder to see it that resolves the issue.

#1156 2 years ago

Yes, it can be a pig to get the ramp shot dialled in
Although the flipper resting position and magnet height are really the only variables.

#1157 2 years ago

Added some blacklight (uv) to my rollergames. What can I say......looks absolutely amazing

IMG_0051_klein (resized).jpgIMG_0051_klein (resized).jpgIMG_0052_klein (resized).jpgIMG_0052_klein (resized).jpg

IMG_0061___kleiun (resized).jpgIMG_0061___kleiun (resized).jpg

4 weeks later
#1158 2 years ago

Just back from the NW Pinball and Arcade Show. Yes that was my high score (YYZ) on the showroom floor RG; I think I hit 4 jackpots during one multiball - UNBELIEVABLE!.

This game had the non-female voice music. I noticed the team name callouts were different too. I want to get this soundtrack for my game.

On IPDB I see two prototype options. I understand you need matching CPU ROM version to properly match the sound ROMS.

Can anyone suggest which if these two is the better option, i.e., less bugs, fixed issues, and main sound-track without the rock-rock-rock'n'rollergames voice? I have L-2 now so don't want to forfeit too many features.

Complete Romset (European Prototype 1)
Complete Romset (Prototype US ROMS, CPU + Sound PA1, Speech PA2)

#1159 2 years ago
Quoted from kahlerm:

Just back from the NW Pinball and Arcade Show. Yes that was my high score (YYZ) on the showroom floor RG; I think I hit 4 jackpots during one multiball - UNBELIEVABLE!.
This game had the non-female voice music. I noticed the team name callouts were different too. I want to get this soundtrack for my game.
On IPDB I see two prototype options. I understand you need matching CPU ROM version to properly match the sound ROMS.
Can anyone suggest which if these two is the better option, i.e., less bugs, fixed issues, and main sound-track without the rock-rock-rock'n'rollergames voice? I have L-2 now so don't want to forfeit too many features.
Complete Romset (European Prototype 1)
Complete Romset (Prototype US ROMS, CPU + Sound PA1, Speech PA2)

That was my game, glad you enjoyed it! Now you've given me something to shoot for at home... I just finished a complete teardown and cleaning prior to the show and I believe that the game made it through the event without issue. Phew! During show setup, DumbAss pointed out that the flippers weren't properly snappy and powerful because I had rebuilt them with a more modern linkage with wider shoulders than the original. The wider shoulders on the linkage were preventing full travel with the conical springs. I replaced them with the original style narrow-shoulder linkage and that made them snappy.

Correct linkage: Screen Shot 2022-06-06 at 11.07.40 PM (resized).pngScreen Shot 2022-06-06 at 11.07.40 PM (resized).png

Incorrect linkage: Screen Shot 2022-06-06 at 11.08.15 PM (resized).pngScreen Shot 2022-06-06 at 11.08.15 PM (resized).png

#1160 2 years ago

Cool info and cool to meet another local owner. Your RG was shiny clean!

I'll have to check my plungers, makes sense the wider link would interfere with the old style springs.

I have several flippers that aren't all they should be....maybe that's a factor. Especially the ramp shot on my RG...even with the deep freeze on, can only hit it less than 50% of the time. Looking at the service info, I may need to raise my magnet post. Noticed yours was indeed above the PF level (book says should be 1/32" above) and never had a problem hitting your ramp.

Back to the sounds, can you check your ROM levels for me? Look at the stickers on all the ROMS as well as what is reported at boot up. Have you changed the ROMS or is it how you got it? I never heard one like yours before.

#1161 2 years ago
Quoted from kahlerm:

Cool info and cool to meet another local owner. Your RG was shiny clean!
I'll have to check my plungers, makes sense the wider link would interfere with the old style springs.
I have several flippers that aren't all they should be....maybe that's a factor. Especially the ramp shot on my RG...even with the deep freeze on, can only hit it less than 50% of the time. Looking at the service info, I may need to raise my magnet post. Noticed yours was indeed above the PF level (book says should be 1/32" above) and never had a problem hitting your ramp.
Back to the sounds, can you check your ROM levels for me? Look at the stickers on all the ROMS as well as what is reported at boot up. Have you changed the ROMS or is it how you got it? I never heard one like yours before.

Same and thanks! I have not changed the ROMS. I do know that this is an early production one with a Diamond Plate playfield, chrome wireforms, and the extra flashers. I'm out of town until the weekend and will check the ROM versions then... I have a ROM reader/burner and can send you the files if needed.

#1162 2 years ago
Quoted from kahlerm:

Yes that was my high score (YYZ) on the showroom floor RG; I think I hit 4 jackpots during one multiball - UNBELIEVABLE!.

Quoted from Gogojohnnyquack:

The wider shoulders on the linkage were preventing full travel with the conical springs. I replaced them with the original style narrow-shoulder linkage and that made them snappy.

I saw you entering your initials as I walked past. Impressive score indeed. Not wanting to sound like a snob but that Rollergames could play even better than it does. Conical (compression) return springs just plainly interfere with the snap back. Switch to external WPC style (extension) return springs and your flippers will not feel the same and you'll wish you'd done it sooner. I have a Rollergames that does not go to the show because the cabinet was well restored (I bought it that way) but if either of you want to see or play it you are welcome to do so.

Quoted from kahlerm:

I have several flippers that aren't all they should be....maybe that's a factor. Especially the ramp shot on my RG...even with the deep freeze on, can only hit it less than 50% of the time. Looking at the service info, I may need to raise my magnet post. Noticed yours was indeed above the PF level (book says should be 1/32" above) and never had a problem hitting your ramp.

Rebuild your flippers. Switch to the WPC style extension return spring. The upper right flipper is a special flipper plunger but a standard one works just fine. There should be enough power on the flipper to be able to get the ball to go past ALL the diverters and drop back down onto the playfield as this is what is supposed to happen during Sudden Death.

Quoted from kahlerm:

Back to the sounds, can you check your ROM levels for me? Look at the stickers on all the ROMS as well as what is reported at boot up. Have you changed the ROMS or is it how you got it? I never heard one like yours before.

Quoted from Gogojohnnyquack:

I do know that this is an early production one with a Diamond Plate playfield, chrome wireforms, and the extra flashers.

Quoted from kahlerm:

Complete Romset (European Prototype 1)
Complete Romset (Prototype US ROMS, CPU + Sound PA1, Speech PA2)

Mine is also a DP and came with music/speech the same as what was experienced at the show. I actually switched mine to the production (with both the male and female "don't flip" speech). I pulled my CPU board a while ago (testing for my board) and the game ROMs are LA2. I remember the music/speech ROMs were labeled PA2. I cannot remember what ROMs I wrote and installed in the machine. To be sure I would have to pull them, read them and get the checksum to be sure. I wrote all new ROMs so I still have the original image if need be. I read somewhere in the past that the European version doesn't have the "rock, rock, rock-in roller games" that you hear (and remember). Douglas Cooper Getschal strikes again!

#1163 2 years ago

Thanks for the info. Just checked mine and the ROMS are LA2 (CPU) and SL3 (sound).

Of the images listed on ipdb, it's more likely the "european" one I want, although some posts I read simply said the "prototype" games had the different music.

I've heard the story about the big european distributor not liking the US soundtrack, but I didn't know (until now) they actually did a separate soundtrack for Europe.

I'll wait for Gogojohnnyquack to return and see what his ROMs are labelled. That'll hopefully help decipher it.

Worst case I can get PinMAME and try out the various ROMs

#1164 2 years ago

Is this the music you are talking about? I’d be in for a romset if someone could make them.

6F06CE78-E0E1-4D90-8875-F2D32D2C3761 (resized).png6F06CE78-E0E1-4D90-8875-F2D32D2C3761 (resized).png
#1165 2 years ago

Yes @orangegsk that must be the music....was hard to hear at the show other than it was "different" than what I'm used to.

This is one of several acknowledgements this different sound/music exists, but still trying to ascertain exactally which IPDB romset will provide this. I assume the one labelled "european" is right.

#1166 2 years ago
Quoted from kahlerm:

Yes @orangegsk that must be the music....was hard to hear at the show other than it was "different" than what I'm used to.
This is one of several acknowledgements this different sound/music exists, but still trying to ascertain exactally which IPDB romset will provide this. I assume the one labelled "european" is right.

I put the European roms in my game over the weekend. I downloaded them from IPDB.

3 weeks later
#1167 2 years ago

Hi RG crew -
Has anyone purchased the CPR mirrored backglass for this game - any feedback/thoughts?

#1168 2 years ago
Quoted from Vino:

Hi RG crew -
Has anyone purchased the CPR mirrored backglass for this game - any feedback/thoughts?

Yup, picked it up during the Black Friday sale… Very well done, just a bit of mirroring to make it look different, but not glaringly different from the translite. Also picked up the CPR topper… not epic, but for $80 it isn’t bad.

With the game off you can see the difference from the RBION next to it (hard to capture a mirror in a photo):
88E47079-3B43-4FF8-A1CE-FB7A7EE9852C (resized).jpeg88E47079-3B43-4FF8-A1CE-FB7A7EE9852C (resized).jpeg

With the game on, the colors are deeper and richer than what the translite provided:
44F2A5D4-12F3-4F08-82BA-B969ABFE5E2A (resized).jpeg44F2A5D4-12F3-4F08-82BA-B969ABFE5E2A (resized).jpeg

#1169 2 years ago
Quoted from kahlerm:

Cool info and cool to meet another local owner. Your RG was shiny clean!
I'll have to check my plungers, makes sense the wider link would interfere with the old style springs.
I have several flippers that aren't all they should be....maybe that's a factor. Especially the ramp shot on my RG...even with the deep freeze on, can only hit it less than 50% of the time. Looking at the service info, I may need to raise my magnet post. Noticed yours was indeed above the PF level (book says should be 1/32" above) and never had a problem hitting your ramp.
Back to the sounds, can you check your ROM levels for me? Look at the stickers on all the ROMS as well as what is reported at boot up. Have you changed the ROMS or is it how you got it? I never heard one like yours before.

See these pics for my ROM versions...

IMG_2065 (resized).jpegIMG_2065 (resized).jpeg

IMG_2067 (resized).jpegIMG_2067 (resized).jpeg

2 months later
#1170 1 year ago

I joined the club. Game needs cabinet work and TLC but it is Diamondplate and should clean up fine.

E77C88C0-041B-4F5A-9CA5-1E770ABC816C (resized).jpegE77C88C0-041B-4F5A-9CA5-1E770ABC816C (resized).jpegF0342B78-B7E3-4F62-8C2F-8666D146EC2F (resized).jpegF0342B78-B7E3-4F62-8C2F-8666D146EC2F (resized).jpeg
#1171 1 year ago

I am looking for a speaker panel. Anyone have one or can steer me to find one? Thanks

#1172 1 year ago

Looking for a playfield (any condition) and any playfield parts as well.

2 weeks later
#1173 1 year ago

Looking for a set of backbox decals. Anyone have some?

3 weeks later
#1174 1 year ago

How hard is it to source a new speaker grill plastic with the advertisement and Williams letters?

#1175 1 year ago

Deleted

#1176 1 year ago
Quoted from livetowin:

How hard is it to source a new speaker grill plastic with the advertisement and Williams letters?

very! None made stateside. Gotta find it used or a company in Germany makes them but doesn’t ship to the US.

#1177 1 year ago
Quoted from livetowin:

How hard is it to source a new speaker grill plastic with the advertisement and Williams letters?

Do you mean the speaker panel (not the grilles themselves) ?
If so, I have a new, unused one bought from PinballCenter for sale and will ship to the US.
I also have a new translite from the same place I don't need.

1 week later
#1178 1 year ago

I have replaced my original plastics with a new CPR kit and it came with the flags that go above the pit. My game never came with these so I'm pretty happy that the kit included them. My question is, can anyone measure their black plastic spacer posts that bring the flags together so I can order them? (area circled in yellow highlighter for reference). Thanks.

IMG_4410 (resized).jpgIMG_4410 (resized).jpg
3 weeks later
#1179 1 year ago

Bump….anyone???

#1180 1 year ago

I’ll check first thing in the morning.

Quoted from goodypin18:

I have replaced my original plastics with a new CPR kit and it came with the flags that go above the pit. My game never came with these so I'm pretty happy that the kit included them. My question is, can anyone measure their black plastic spacer posts that bring the flags together so I can order them? (area circled in yellow highlighter for reference). Thanks.
[quoted image]

#1181 1 year ago

Hi, i am a recent owner of this wonderful game and this issue just popped up: Multi ball drop targets are dropping when hit, but not lighting the icons in front of the targets, when all 3 are down they stay down and the lock arrow does not light. The lock will still light if it comes up in roller motion, this just started happening. hoping to look at it after work, appreciate any info as to where I should start. Thanks!

#1182 1 year ago
Quoted from Lopa:

I’ll check first thing in the morning.

Thanks! Much appreciated!

#1183 1 year ago
Quoted from sparrowsinfrost:

Hi, i am a recent owner of this wonderful game and this issue just popped up: Multi ball drop targets are dropping when hit, but not lighting the icons in front of the targets, when all 3 are down they stay down and the lock arrow does not light. The lock will still light if it comes up in roller motion, this just started happening. hoping to look at it after work, appreciate any info as to where I should start. Thanks!

Take a look at the opto board. Those 3 drop target use optical switches. I would first check the connector. A simple loose connection can prevent the switches from working.

1 month later
#1184 1 year ago

Anyone know where to get a replacement magnet rod for the deep freeze?

#1185 1 year ago
Quoted from Vitty:

Anyone know where to get a replacement magnet rod for the deep freeze?

I took mine to a metal workshop and they flattened it out for me. I've taken sever pieces to them over the years and they refuse to take my money for their help!

2 weeks later
#1186 1 year ago

My Rollergames started having an issue this morning where the W in "WAR" would not light or make any sound after knocking the target down, A and R would light and the lock would turn on, but not always right away. I had a similar issue with all 3 targets at 1 point and turned out to be a loose molex on the opto board. I figured I would start there so I removed connector and put backfirmly into place(it did not seem loose). Started up and now not only does the letter not light but knocking down all 3 targets does not trigger the lock. I started by cleaning the u opto with a tiny bit of alcohol on a qtip, no help. reading for all 3 letters on the test nodes of the board is the same at 10.1, in switch test mode the W target does not register. all of the switches in the same row/column are functioning fine. also switch does not appear as an error on start up, any and all help and advice appreciated, my wife's favorite machine down, so pressure is on

20230225_154928 (resized).jpg20230225_154928 (resized).jpgScreenshot_20230225_160648_Gallery (resized).jpgScreenshot_20230225_160648_Gallery (resized).jpgScreenshot_20230225_160810_Gallery (resized).jpgScreenshot_20230225_160810_Gallery (resized).jpg
#1187 1 year ago

When optos are involved I always suspect the optos, particularly the transmitter one. If you have a digital camera or phone camera without an IR filter you may be able to see whether the transmitter LED is lit up. My late generation iPhone won't do it buy my buddy's Android does. You could also check for proper voltage at that opto.

#1188 1 year ago
Quoted from Gogojohnnyquack:

you have a digital camera or phone camera without an IR filter you may be able to see whether the transmitter LED is lit up.

Thanks, I ended up taking a popsicle stick and slightly tweaking the opto which made it engage for a bit, I'm going to reflow the soder on that opto, but the opto itself does seem to function fine just think there is a flaky joint, that board gets beat to hell with the jet bumper on the other side of it

#1189 1 year ago
Quoted from sparrowsinfrost:

Thanks, I ended up taking a popsicle stick and slightly tweaking the opto which made it engage for a bit, I'm going to reflow the soder on that opto, but the opto itself does seem to function fine just think there is a flaky joint, that board gets beat to hell with the jet bumper on the other side of it

Right on - Easy!

#1190 1 year ago

I very unexpectedly managed to join this club today

Cannot wait to set up and play the game!!!! Anyone can tell me where I can stream the TV show?

#1191 1 year ago
Quoted from idealjoker:

I very unexpectedly managed to join this club today
Cannot wait to set up and play the game!!!! Anyone can tell me where I can stream the TV show?

It's on YouTube.

4 weeks later
#1192 1 year ago

Can anybody with a Rollergames measure the heights of the plastic standoffs on the stacked plastic behind the pit. Looks like 6 standoffs, 4 being the same height? and 2 shorter. My game was missing this completely so I will just 3d print some standoffs once I know how tall they all are.
Thanx!

uplastic1 (resized).jpguplastic1 (resized).jpg
#1193 1 year ago

Mine was missing that stacked piece too, and when I bought a plastic set I was like "what are these for?". I think the game looks better without it to be honest.

2 months later
#1194 1 year ago

Got this machine 2 days now.. I fixed the magnet , got all the corrosion off the shaft. Flatten the upper surface (yes I got a lathe )

Now I found out the flipper don't want to make the shot.. I've set the flipper to the indicator on the playfield..

Any more tips? New flipper sleeve? What can also help?

Media_230629_112641.gifMedia_230629_112641.gif
#1195 1 year ago
Quoted from derfske:

Got this machine 2 days now.. I fixed the magnet , got all the corrosion off the shaft. Flatten the upper surface (yes I got a lathe )
Now I found out the flipper don't want to make the shot.. I've set the flipper to the indicator on the playfield..
Any more tips? New flipper sleeve? What can also help?
[quoted image]

Rebuild the flippers and upgrade them to external springs while you’re at it: https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers

#1196 1 year ago

Just picked up a rollergames yesterday and just wondering a few things, are locked balls supposed to stay locked at the end of the game? When I drain the last ball the locked balls stay locked for the next game. Then is a led ocd board worth it for this game? I really like the fade effect but don't like incandescents that much.
And would anyone have a link for the backbox flasher mod? I have later production game that I would like to mod to have flashers

#1197 1 year ago
Quoted from Crimcyan:

Just picked up a rollergames yesterday and just wondering a few things, are locked balls supposed to stay locked at the end of the game? When I drain the last ball the locked balls stay locked for the next game.

Yes, the game has a lock carryover feature and it's turned on by default. It can be adjusted in the adjustments section of the Operator's Menu.

Quoted from Crimcyan:

Then is a led ocd board worth it for this game? I really like the fade effect but don't like incandescents that much.

I installed the LED OCD board a few months ago in mine and it works amazingly well.

#1198 1 year ago
Quoted from PlanetExpress:

Rebuild the flippers and upgrade them to external springs while you’re at it: https://pinside.com/pinball/forum/topic/vids-guide-to-upgradingrebuilding-flippers

i rebuilded the flipper.. and flatten the magnet on the lathe..

get 50 60% succes shots now.. how come i cant get it how it was.. at least i think out of the factory it works 100% right?

#1199 1 year ago
Quoted from derfske:

i rebuilded the flipper.. and flatten the magnet on the lathe..
get 50 60% succes shots now.. how come i cant get it how it was.. at least i think out of the factory it works 100% right?

There could be a few factors. There was a service bulletin on the Deep Freeze magnet back in early 1991.

The service bulletin recommends repositioning the flipper, so the red rubber is touching the ball.

#1200 1 year ago
Quoted from derfske:

at least i think out of the factory it works 100% right?

That’s a big assumption; none of us have a Time Machine, unless it’s Data East

I foolishly sold my RG 3 years ago, and I tried everything to get that shot to work consistently. Based on the number of questions that were being asked about it during the years I owned it and still today, I’d say it has always been a fussy design which works intermittently.
My playfield was fully restored and clear coated, every mech rebuilt, the whole nine yards, it was still fussy. I did all the stuff you see recommended, flattening the top of the mag bar, making sure it’s dead even, making sure it’s a tiny bit higher than the playfield, moving the flipper this way and that, using only the stock flipper plunger, using a new non-stock flipper plunger, keeping the playfield waxed waxed waxed…
Still worked maybe 75% of the time.

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