(Topic ID: 268605)

Robot's Robots

By trilogybeer

3 years ago


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There are 331 posts in this topic. You are on page 2 of 7.
#51 3 years ago

So this is where I am at .Although this thread was started only a few days ago and shows a ton of progress in a few days this is actually months of work . I will keep posting but things will seem to slow down from here on .

#52 3 years ago

Hurry up!

#53 3 years ago

New lamp sockets

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#54 3 years ago

This thread is filled with awesome.

#55 3 years ago

Damn Doug, this is starting to look so killer already!

#56 3 years ago

Pic , metal for the back of playfield

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#57 3 years ago

phase 2 is complete.

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#58 3 years ago

phase 3 is also complete. I was hoping to finish all the red on both sides, so phase 4 and 5 would be done too. But the ink is still tacky. even with a heat gun it didn't dry. So I can't speed up the process. Thought I could. I cannot. So it will have to sit 24 hours before I can flip the cabinets and heads. Otherwise tacky ink will pick up lint and everything else, when I set them on blankets to protect the screened ink surface.

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#59 3 years ago

Ok so this is a “ moddity” and I’m pretty sure that is a new word , I’ve never heard it before , and I’m taking credit for inventing it . I define it as “ a modification that is odd “ . A relay added to the reset coil for the drop target bank . Not sure what purpose it serves ? Someone came up with a very creative solution to a problem this game was having ? Someone with more knowledge than me could explain why this is here , what purpose it has .

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#60 3 years ago
Quoted from CaptainNeo:

phase 3 is also complete. I was hoping to finish all the red on both sides, so phase 4 and 5 would be done too. But the ink is still tacky. even with a heat gun it didn't dry. So I can't speed up the process. Thought I could. I cannot. So it will have to sit 24 hours before I can flip the cabinets and heads. Otherwise tacky ink will pick up lint and everything else, when I set them on blankets to protect the screened ink surface.
[quoted image][quoted image]

Thanks neo for documenting the process. Cool to see. I saw one of these game in person at his trilogy beer pinball party. So I will see the after results too. We were using the game for a beer coaster!

#61 3 years ago

The wire that would normally go To one of the lugs on the reset coil is spliced to an added wire that goes to one of the lugs on the relay coil . A third wire was added to the other lug on the drop reset coil and that goes to the other lug on the relay .

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#62 3 years ago

The switch stack on the relay has two wires ( both added , neither was there on the original wiring ) the blue one goes to the lug on the drop reset coil where the green/purple wire was originally. And the yelow/green wire was tied into the cabinet ground .

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#63 3 years ago

these are the times when it's awesome to have 2 to compare with, to double check things and see how it is suppose to be.

#64 3 years ago
Quoted from CaptainNeo:

phase 3 is also complete. I was hoping to finish all the red on both sides, so phase 4 and 5 would be done too. But the ink is still tacky. even with a heat gun it didn't dry. So I can't speed up the process. Thought I could. I cannot. So it will have to sit 24 hours before I can flip the cabinets and heads. Otherwise tacky ink will pick up lint and everything else, when I set them on blankets to protect the screened ink surface.
[quoted image][quoted image]

Silk screening is looking great Neo! Thank you for posting progress to this thread !

#65 3 years ago

The relay is only on one of the games I have it’s definitely a mod. I can’t figure out it’s purpose , but I do want to remove it . Dave Gersic did go through the boards on one (maybe both ? ) of these games . I’m pretty sure if the boards are testing to correct specs something like this is not needed .

#66 3 years ago
Quoted from trilogybeer:

The relay is only on one of the games I have it’s definitely a mod. I can’t figure out it’s purpose , but I do want to remove it . Dave Gersic did go through the boards on one (maybe both ? ) of these games . I’m pretty sure if the boards are testing to correct specs something like this is not needed .

The only thing I can think of is the drop target reset coil was drawing too much current and blowing the fuse or the driver on the board was either too weak to fire the coil or kept blowing.

The added relay served as a low-current means to fire the reset coil. An additional power wire was tapped off the reset coil and soldered to the relay coil. The return wire for the reset coil was redirected to the return lug of the relay coil. So when the logic fired the drop target reset coil, it actually fired the relay coil instead. When the relay pulled in it made a connection from the return lug of the reset coil (blue wire) to ground (yellow-green wire), thus firing the reset coil.

Since you have two playfields you can verify the reset coil is the correct part number and you can compare the resistance of both coils to make sure the modded coil is the same as the one on the other playfield.

#67 3 years ago

Where did those awesome cabinet screens come from? Factory surplus?

#68 3 years ago
Quoted from Crash:

Where did those awesome cabinet screens come from? Factory surplus?

Neo had them made .

#69 3 years ago

I had them made about 5 or 6 years ago, so I can offer redo's on Robot cabinets. Because every Robot i've ever seen..looks like total complete crap. The silver they used comes off on your hands. Someone has their name or initials carved in the cab somewhere. and usually scratched to hell. Out of all zacs i've seen. Robot cabinets always look the worst. SO it was worth the investment for me, to have a complete set of screens made for this particular game.

#70 3 years ago
Quoted from dothedoo:

The only thing I can think of is the drop target reset coil was drawing too much current and blowing the fuse or the driver on the board was either too weak to fire the coil or kept blowing.
The added relay served as a low-current means to fire the reset coil. An additional power wire was tapped off the reset coil and soldered to the relay coil. The return wire for the reset coil was redirected to the return lug of the relay coil. So when the logic fired the drop target reset coil, it actually fired the relay coil instead. When the relay pulled in it made a connection from the return lug of the reset coil (blue wire) to ground (yellow-green wire), thus firing the reset coil.
Since you have two playfields you can verify the reset coil is the correct part number and you can compare the resistance of both coils to make sure the modded coil is the same as the one on the other playfield.

Yeah so the coils are slightly different, the one on the game with the relay mod is D.50-S.1600
And the one on the other game with no mod is D.56-S.1500
I will swap the coils and remove the relay mod , the game I am currently re assembling will be done long before the other one and I want it to be correct ( without a mod like this )

#71 3 years ago

I will also confirm that there is no issues with the board .

#72 3 years ago

It could also be a later production change?

Sexy work Doug!

#73 3 years ago

if you need the correct coil, I should have those on hand.

#74 3 years ago

I didn’t see that it’s a gottlieb bracket and coil. Probably euro ingenuity

#75 3 years ago
Quoted from CraigC:

I didn’t see that it’s a gottlieb bracket and coil. Probably euro ingenuity

Yep it is for sure a “moddity” .

#76 3 years ago

Did the screen maker just reverse engineer the artwork?

#77 3 years ago
Quoted from Crash:

Did the screen maker just reverse engineer the artwork?

no. I scanned in the cabinet , had the colors split and screens shot from stitched together scans.

#78 3 years ago

The backbox light board got a refresh.
before

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#79 3 years ago

After a repaint of the white and cleaning of parts

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#80 3 years ago

Some of the tumbled playfield parts .

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#81 3 years ago

Cleaning parts /wiring , re-assembling bottom side of playfield. Lower section of the bottom side is nearly done .

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#82 3 years ago

Thanks for sharing. Great looking project.

#83 3 years ago

I wish I had the time to restore my games this in depth. Looks great doug.

#84 3 years ago

Robot is an awesome game and worthy of a restoration. Loving the detail in your restore. Great stuff!

#85 3 years ago

Picked up the cabinets from Neo tonight , they look great! First color is done I am going to clear coat them so the first color will be protected when the second color goes on .

#86 3 years ago

Here is some cabinet parts , grill pieces that I painted and the box that covers the speaker .

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#87 3 years ago

Ok I cleared the cabinets .

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#88 3 years ago

More pics , I also painted the playfield prop rods .

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#89 3 years ago

Pics

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#90 3 years ago

Looking awesome.

#91 3 years ago

looking great doug. I wish they were all done

#92 3 years ago

Soon hopefully. They are getting sanded / scuffed , prepped for the next color

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#93 3 years ago

One of the coin door frames is getting stripped so it can get powder coated.

#94 3 years ago

Pic

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#95 3 years ago

The robot mechs and drop target bank will all get disassembled and tumbled . All plastic parts will be cleaned.

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#96 3 years ago

Here is the pieces to one robot mech after being tumbled.

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#97 3 years ago

Pop bumpers getting cleaned , new parts where needed .

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#98 3 years ago

Phase 6 done.

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#99 3 years ago

phase 7 done as well.

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