Quoted from ParkRangerPinball:Got a new problem: I CAN'T ARREST ANYONE. Both ramp switches register, and arrest mode will be on, but then the ball gets to the lock, and 100% of the time it's kicked out to the flipper. WTF?! Switch test is OK.
To understand you correctly:
1) you have 1, or, 2, or all 3 perps lit up in front of the ramp. Correct?
2) you make the ramp shot and both of the ramp switches register. What happens to the perps in front of the ramp? Do they all stay on or does one of them turn off?
3) And then the ball gets kicked out? Always to the flipper? It never gets kicked out from the upper saucer? How are the perps lit after the ball gets rejected?
Here is the normal sequence for how the ball is handled after the ramp shot?
A) Ball 1 drops into the middle saucer and stays there for a little bit. And then a machine function happens and it gets kicked up to the top saucer.
B) Ball 2 drops into the middle saucer and stays there.
C ) Ball 3 drops and bounces off of Ball 2 and falls into the VUK and multi-ball starts.
You say 100% of the time the ball gets kicked out to the flipper? Does it get kicked out from the upper saucer to the play field? Or is is being kicked out of the VUK to the left flipper?
Have you looked under the play field at your saucer wiring and VUK wiring to make sure there are no broken wires?
I don't have your answer. I have to think on this.
AFAIK, the two ramp switches are associated with the crash sounds that happen if you miss the ramp shot. And the perps are all controlled by the saucers and VUK. AFAIK.