I think if all goes well LE#1 could ship this week!
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Quoted from Whysnow:just waiting on boards from the sounds of it...
Charlie mentioned some boards are in and mine had a board in it for testing. I think we are close!
Quoted from pinchamp:Your choice. Lol
You are more than welcome, but maybe just some beer and we can post here .
I just received notice that LE#1 is on the truck tomorrow! I'll post some notes when I get it, unless someone in the US gets theirs before I do .
Quoted from Tsskinne:Whats the wait open open open, pictures pictures pictures, post post post!
I have some friends coming to help with move-in and setup shortly. I will post a few pics once we get it in and unwrapped, etc. Exciting day!
The mods look great! I think I read that the chicken bucket moves around more as well. They all look good!
The LED upgrade is worth it in my opinion. I upgraded the LEDs in AMH after I bought it and it makes a huge difference.
As for issues, just one. The servo on the robot is having issues. As always, Charlie is awesome support and I have a new one coming. We aren't sure what caused it but this game came a long way in shipping as well. We already have ideas to protect it a bit more if that was the problem, so hopefully it's just an isolated case.
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I forgot to mention, I had some good friends helping me with everything today too! We had some decent games in before everyone left.
On the robot you can see the wire at the back but otherwise not noticeable. The chicken is when you look at it. The picture doesn't do it justice IMHO.
Well for what it's worth I think they look great and worth it to me. Especially to have them all installed from the factory! I wouldn't be drilling holes .
That ball hang up hasn't happened again, maybe just a weird bounce. Oh, and Spooky did include an extra plastic if that one breaks which is cool.
Quoted from 27dnast:I had at least 3 bricks out of that shot where the ball went solid in...waited and then came back out. Is there a post that pops-up?
Yes, there is a post that rejects that shot with some cool call outs as well. It's by design. I 'think' once you open up the drop target on the left entrance it will open up that shot for flow.
CHOP ball save is awesome!! I'm not sure I'd ever have a decent game without it .
Also, for what it's worth, there's been no ball hang ups after many games this weekend with people over. 2 modes and a multiball is my best so far; really loving it!
I think we'll be testing a code update soon too.
Hmmm, I'm not sure what else to review. I've had LE#1 for a couple of weeks. Everyone enjoys it. I have to say the code early on is really great. I have tested Fawzma's update from 'out of box' version 3 to version 4. The update is really easy to do.
The modes have full programming in each with a mutiball or some time of reward for completing them. I have completed all of them I think, but never more than 2 or 3 in one game at this point. Video mode is fun and not too distracting from the game.
7 ball mutiball on House of 1000 Corpses is awesome!!
It shoots well. Someone mentioned changes from PBZ and I know the inside flow shot was added from that prototype which makes for some extra flow.
The slings and pops make for some fun extra 'randomness' which I enjoy compared to other games I have.
I LOVE the music and adult callouts. Everyone has ended up laughing out loud at some point during games.
I hope that helps!
Fawzma (and I'm guessing Ben?) have an executable that built the SD card with the new code. It erorred once but worked great on a second run. I think he's testing that as a simpler method as well.
Quoted from btw75:Did you get the skill shot possible?
I haven't figured out the right set up. I've haven't even been able to get it with the glass off rolling the ball into the sling.
I can pull off two hits on the skill shot with the factory settings. I haven't managed 3 yet!
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