(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

8 years ago


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  • 11,140 posts
  • 643 Pinsiders participating
  • Latest reply 8 days ago by hawkmoon
  • Topic is favorited by 115 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (7 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (7 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (7 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (7 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (6 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (6 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4560 8 years ago

I think if all goes well LE#1 could ship this week!

#4562 8 years ago
Quoted from Whysnow:

just waiting on boards from the sounds of it...

Charlie mentioned some boards are in and mine had a board in it for testing. I think we are close!

#4570 8 years ago
Quoted from pinchamp:

Your choice. Lol

You are more than welcome, but maybe just some beer and we can post here .

#4574 8 years ago

I'm sure you guys will know when it shows up!

1 week later
16
#4658 7 years ago

I just received notice that LE#1 is on the truck tomorrow! I'll post some notes when I get it, unless someone in the US gets theirs before I do .

#4686 7 years ago

#1 is on a truck! I'm guessing it will take a bit though. Maybe I'll have it by next weekend .

1 week later
23
#4733 7 years ago

Arrival!

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#4735 7 years ago
Quoted from Tsskinne:

Whats the wait open open open, pictures pictures pictures, post post post!

I have some friends coming to help with move-in and setup shortly. I will post a few pics once we get it in and unwrapped, etc. Exciting day!

#4750 7 years ago

Loving the gameplay, callouts and modes! Multiball is great too!

I took family mode off as soon as I could! I know there are a tonne of pics already out there so unless there are requests, I'll just say again how much fun this is .

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#4753 7 years ago

The mods look great! I think I read that the chicken bucket moves around more as well. They all look good!

The LED upgrade is worth it in my opinion. I upgraded the LEDs in AMH after I bought it and it makes a huge difference.

As for issues, just one. The servo on the robot is having issues. As always, Charlie is awesome support and I have a new one coming. We aren't sure what caused it but this game came a long way in shipping as well. We already have ideas to protect it a bit more if that was the problem, so hopefully it's just an isolated case.

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#4754 7 years ago

I forgot to mention, I had some good friends helping me with everything today too! We had some decent games in before everyone left.

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#4756 7 years ago

I'm out now but can get a better one later if needed.

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#4758 7 years ago

On the robot you can see the wire at the back but otherwise not noticeable. The chicken is when you look at it. The picture doesn't do it justice IMHO.

#4760 7 years ago

Well for what it's worth I think they look great and worth it to me. Especially to have them all installed from the factory! I wouldn't be drilling holes .

#4769 7 years ago

That ball hang up hasn't happened again, maybe just a weird bounce. Oh, and Spooky did include an extra plastic if that one breaks which is cool.

#4777 7 years ago
Quoted from 27dnast:

I had at least 3 bricks out of that shot where the ball went solid in...waited and then came back out. Is there a post that pops-up?

Yes, there is a post that rejects that shot with some cool call outs as well. It's by design. I 'think' once you open up the drop target on the left entrance it will open up that shot for flow.

#4780 7 years ago

CHOP ball save is awesome!! I'm not sure I'd ever have a decent game without it .

Also, for what it's worth, there's been no ball hang ups after many games this weekend with people over. 2 modes and a multiball is my best so far; really loving it!

I think we'll be testing a code update soon too.

#4782 7 years ago

Kudos to the team for making game updates super easy!!!

#4827 7 years ago

Hmmm, I'm not sure what else to review. I've had LE#1 for a couple of weeks. Everyone enjoys it. I have to say the code early on is really great. I have tested Fawzma's update from 'out of box' version 3 to version 4. The update is really easy to do.

The modes have full programming in each with a mutiball or some time of reward for completing them. I have completed all of them I think, but never more than 2 or 3 in one game at this point. Video mode is fun and not too distracting from the game.

7 ball mutiball on House of 1000 Corpses is awesome!!

It shoots well. Someone mentioned changes from PBZ and I know the inside flow shot was added from that prototype which makes for some extra flow.

The slings and pops make for some fun extra 'randomness' which I enjoy compared to other games I have.

I LOVE the music and adult callouts. Everyone has ended up laughing out loud at some point during games.

I hope that helps!

#4836 7 years ago

Fawzma (and I'm guessing Ben?) have an executable that built the SD card with the new code. It erorred once but worked great on a second run. I think he's testing that as a simpler method as well.

2 weeks later
#5077 7 years ago
Quoted from btw75:

Did you get the skill shot possible?
I haven't figured out the right set up. I've haven't even been able to get it with the glass off rolling the ball into the sling.

I can pull off two hits on the skill shot with the factory settings. I haven't managed 3 yet!

#5091 7 years ago

I personally like how hard it is to make the skill shot. It forces you to try it every time and put some effort into it!

As for the drop target, it can get back there fairly easily, but mine has only hung up there once that I remember. A small nudge should fix it or maybe adjust the game angle?

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