I was able to head out to Spooky today as well (thanks for the ride, Hilton!) and give the game a whirl. It's really shaping up to be an incredible game. When the power first turned on and the translite was lit up, I thought it was 3D - no kidding. The depth on it was just spectacular. Cabinet art looked even better in person than the pictures, and the playfield and all the toys on there were great as well. Really a sweet looking game.
As far as gameplay, the game was a lot tougher than I expected it to be. I don't think I ever managed to finish a mode, and over the course of 3 four-person games I think there were only a couple completed. The layout is a lot different than anything out there, and made for a fun shooter. Code was still a work in progress, but the audio and visuals were already looking great. One that sticks in my mind was for the Ball Save. Suffice it to say, it's pretty graphic and definitely not family friendly!
Thanks to Charlie for letting us check it out. Was nice to meet GAP as well, and we even stopped at Lawrence's for some lunch on the way home. A great day!