Any Artwork or design revealed yet?
Quoted from nephasth:
Crazy... I sent an email to Charlie and got a response from him and later an additional response from KT.
Not worried. I sent the email to KT - I just asked if there were any LEs left as I figured they were gone by the time I sent my email. If I don't get an LE I wont sweat it.
Quoted from RustyLizard:
How do you guys get your AMH number? I can't beg borrow or steal mine and I don't want to be a PITA that emails over and over.
I asked awhile back and was told I was in the high 90s. I don't think they are numbered machines, just what your number is in the Order of leaving, but I could be wrong.
Quoted from SpookyCharlie:
I did the bulk of design, Ben of course has his fingerprints in the game, and Dennis Nordman helped us with the upper playfield. Basically Dennis makes sure we don't screw it up royally.
Ben was the one who convinced me to add some more flow (with an assist to Aurich, who did have valid points). I can be stubborn, but Ben knows how to get through to me and get me to admit when I'm wrong. I like games that take chances and are different. I also understand you can't be TOO different, or the masses will shun the game play.
If 300 people like this game, then perfect! That's what we needed to make this successful.
Does the game still have the "banking" skill shot?
Quoted from SpookyCharlie:
Yep. Single, double, or triple if you're good.
And thanks Aurich! Ben and I never agree on everything either. We just know how to fight for what we believe in, and compromise when it matters.
Cool. I thought that was a neat feature and very unique in design and extremely hard to get the third.
Yep the skill shot was a 3 bank shot. It was a biatch trying to hit it and when I did I thought I conquered the world.
I can't think of a game that has that feature in it.
Quoted from Jetzxi:
The game doesn't suck! I had the privilege of playing Rob Zombie tonight. Had a blast playing head to head with Charlie. I am very excited to be getting one of the LEs.
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Chris you lucky son of a...!
Charlie had the game all covered up when I picked up mine.
He even teased me and pointed at it.
I am in for Rob Zombie.
Quoted from Aurich:
Uh. They literally are the same game, you can even swap the ROMs. It was just a retheme. That's kind of a terrible example. But yes, Stern games tend to look like "Stern games".
Cabinet and translite are just posters for the most part. Billboards, signs, whatever. You have a shape, and you get to fill it with art. It's a familiar thing to just about any artist.
Playfields are definitely trickier.
At least I'm not alone.
I can't wait to see the Alien artwork so I can critique it to death.
It just gets old. GoT, Hobbit, RZ.
It's okay to have an opinion and I respect it but it just seems you carry on about it. Walk away from the keyboard every once in awhile. Wtf man? Don't take it personal.
I know people go ga ga about the art but honestly, I'll take the entire package our the art.
Quoted from JOESCHALL:
Hmm. Well, I guess they'll have to make 301 then . . .
My guess is KT will sort it out and correct via this thread or by e-mail.
We could arm wrestle for it, although I'll just hire Centerflank to do the arm wrestling for me.
I'm not married to the number so if we both have it I'm okay with a different one.
Quoted from PinballKen:
Hotel had free wi-fi. It really was just a tongue in cheek suggestion. Didn't really think you'd want to add any more work to MGC than you already do! I know I wouldn't want to tear down MORE stuff at the end.
You need a really fast upload speed to stream. Hotel wifi probably won't be enough.
Your Right. Probably would have been too much.
Quoted from jkdblaze:
As an LE buyer... not that I am aware of. Really getting hard to justify the extra $500.00. I do much prefer the side armor, but actually like the standard backglass better and the plaque is a lame plastic.
If your not happy I'll trade you my standard. I am in the 70s if I recall.
Quoted from SpookyCharlie:
Because we can't get hi-def images on our display... so Ben Heck made the video mode look like a retro NES game. David & David put the effects and Dragula (8-bit version) music together... personally, when I saw it (I had no idea how it was going to be) I freakin' loved the Dragula NES sound! Ben did an awesome job on that mode, because Ben is awesome like that.
Game #36 is done and in the box for those keeping score. 5 more games from #24 to #31 are on the dock waiting for today's truck. The rest of the 50 LE's are on stands in final testing.
Do you get a TFTC playfield with every order? I see a really nice one in the lower left corner of that pic.
Would there be anyway to hold one of the flipper buttons while the ball is in the shooter lane before you plunge the ball in multiplayer games to see scores?
Quoted from FawzmaGames:
I'll look into reenabling this feature. Used to have it in. I can set it to where the scrolling info will show all players scores scroll across while holding the one flipper.
Cool that would be awesome.
Sorry I just got the game with v11 installed so I didn't know it was there.
Quoted from Cheeks:
I finally got to play a Rob Zombie yesterday on site and it was a shit show. I really hope this was not indicative of the build quality. Game was set to $1 per play and it obviously has to be pretty new, so I'm really disappointed at my experience.
Everyone talks about how dark this game is, but on this one I think ALL the GI was out. I didn't have a clue what I was supposed to be doing.
The ball hung up in so many different places: shooter lane on the switch (out of reach of the plunger), under the mini-playfield somewhere, in the left orbit, and at least one other place. Sometimes nudging worked it loose, but I tilted and lost balls more times than not (totally uncool at $1/game).
Between these issues and things I've read here, like ramp flap screws stripping and popping loose, I'm really concerned. I left this experience doubting if the game is any good and how well it was built. VERY SMALL SAMPLE SIZE, but enough that combined with other comments here has me worried I won't be happy with the experience when I get my game.
I'm not saying the sky is falling, and I'll wait to finalize any judgement until I can play another example (probably at Expo) but my initial impression took all the negative comments I've seen here and made them a bit worse. Here's hoping that was an anomaly experience.
When I picked up my game It sounded like Spooky was going to put out a video explaining game rules shortly. Might be some time to get it all edited I'm sure
As far as the GI, out, sounds like the operator needs to take care of that.
Quoted from herg:
This may be coincidence, but it started happening at the same time I upgraded to v12. Attempt the skill shot, don't hit any switches and drain. The DMD says ball saved, but it doesn't kick another ball out. The game then goes into ball search for a while, then eventually the game recognizes it as a drain. My plan tomorrow is to revert to v11 and see if the problem goes away.
This now says fixed in the release notes for v13, which is still in progress. Thanks guys. I'm looking forward to it.
Where can you see the release notes?
I don't know if it has been added or talked about but would it be possible to make it so you don't have to renter your initials for high scores for the same player.
Quoted from herg:
I can't speak for Jeff, but on mine, the ball comes out of the VUK, then often bounces off the rail on the left of the playfiled all the way back the rail on the right, then races off the upper playfield without me being able to get the flipper on it.
I have found it it a lot of rhythm once I get the ball under control.
When my ball comes out of the VUK, if I immediately try to flip it will go down the rail back to the playfield. A lot of times it will hit the right side post and bounce over to the mini flipper.
I have completed the what mode quite a few times but it took awhile to get the timing down.
Quoted from FawzmaGames:
V015 is available http://www.spookypinball.com/game-support/
V015 - 13/OCT/2016
Fixed - Scores moved in 2 pixels so they don't get cut off. (AV)
Fixed - Player initials are saved and pre-filled in when multiple scores need to be entered by same person
Fixed - validAdult setting was not returning expected results.
Fixed - Match knocker goes off at match reveal
Added - New lowest score "tiny score" alternate score table
Added - Processors now reset after exiting menu system to allow graphic system to reload
Added - Chop ball save option to turn off/on. If off, players get awarded points instead of setting the ball save timer
Added - "Game Settings" turn shaker off/on while ball is in play
Added - EOB light animation indicates the area of playfield where bonus is earned
Added - Last scores are now shown in attract mode rotation
Update - Extra ball is lit on 3rd ball if score it low
Update - Ramp hand animation priority lowered to allow save clips to play out.
Update - Removed score multiplier (times balls in play) from 1000 corpse mode.
Update - Pops are no longer affected by ball count in play.
Update - Completing super pops increases pop multiplier up to 5x. Only lasts on current ball in play.
Damn. I must be living under a rock lately. Thanks.
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