(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

4 years ago

Topic Stats

  • 10,574 posts
  • 605 Pinsiders participating
  • Latest reply 7 hours ago by Roostking
  • Topic is favorited by 103 Pinsiders


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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (3 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (3 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (3 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (3 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (2 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (2 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (1 year ago)

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#9862 2 years ago
Quoted from Brian541:

I've been a little discouraged and just left zombie on the backburner because of all the problems I had but finally got someone with a computer to get mine upgraded to the newest software version today.Wondering what the status of the infected modes are,After the upgrade they were turned off still.Turn them on or leave them off?Do they still have problems?Mine is on route in public if it matters.

I like having Infected Mode on.

4 months later
#10078 1 year ago
Quoted from zombywoof:

I beg to differ. The current state of RZ code is the single biggest factor in why I do not have a deposit down on ACNC. I'm a big fan of all things Spooky, and have been in on the Rob Zombie ride from the beginning; however, the most recent software releases introduced debilitating software bugs. The worst for me is the well documented ball loader bug. I have to open the coin door and clear a ball jam on at least half of the games played. That's a pretty big deal, but I guess maybe I'm just "whining."
BTW, do you even own a RZ?

What version code are you running? I was getting double ball ejects, but that went away with the latest code update.

#10079 1 year ago

I think the infected mode being on when you fail a mode is really fun. It gets intense trying to hit the one or two targets before the timer counts down and the flippers die.

10 months later
#10374 9 months ago

I have mine set at 30%

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