(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

8 years ago


Topic Heartbeat

Topic Stats

  • 11,140 posts
  • 643 Pinsiders participating
  • Latest reply 8 days ago by hawkmoon
  • Topic is favorited by 115 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (7 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (7 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (7 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (7 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (6 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (6 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (5 years ago)


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#3460 8 years ago
Quoted from FawzmaGames:

I'm conflicted with that because if you don't indicate whats remaining, you'll get frustrated trying to figure out why the mode hasn't been beat.

So what if it was the reverse scenario, you start with all lights on and work your way to complete darkness, that way you'd see what shots are left.

#3696 8 years ago

#44.

2 weeks later
#4076 8 years ago

I'm on RZ #44.
Going to operate it in Sydney.
Multiplayer pinball is big now, loads of friends meeting up for beers and games.
How about the option to enter your name at the start of the game?
I see it so many times in these social occasion where people get side tracked by a conversation or going to the bar ect... Next thing someone's played someone's ball and it unravels the flow of play.
A ten digit log in for each player on ball one would solve this.
You could opt out by hitting both flippers and also disable in settings.
I think it would also be more engaging than simply being P1,P2..ect.
Yes it would take a little longer to start a game but worth it.
There could also be a continue option at the end of play so you don't need to re enter names. You could delete players if need be.
Just a thought.
Game looks amazing!

4 months later
#5116 7 years ago

Dig the flashers on the PF that interact with roadkills...

2 weeks later
#5280 7 years ago

I operate AMH on location.
A Williams or Stern cash box will both fit no problem at all. I've moved the amp to sit on the cabinet floor, just behind where it comes mounted from the factory. I think the reason it's in that position is for ease of adjustment, but where I've put it is just as easy to access and out of the way.
Been onsite for three months now, no major issues and beating STLE, TSPP and Shrek consistently.

#5285 7 years ago
Quoted from WaddleJrJr:

I operate an AMH on location, but I'm a savage being and don't use a cashbox, instead just let the coins fall onto the bottom of the cabinet
Anyways, my Rob Zombie (#43) will be shipping out on the next truck! I really, really hope it comes in time for the scheduled launch party next Friday, it's pushing it close.

I'm 44. Your sibling will be heading to Australia.

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