(Topic ID: 130434)

Rob Zombie's Spook Show International


By Russell

4 years ago



Topic Stats

  • 10,540 posts
  • 603 Pinsiders participating
  • Latest reply 7 days ago by davijc02
  • Topic is favorited by 102 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (3 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (3 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (3 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (3 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (2 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (2 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7476 3 years ago

Can someone tell me the difference between the standard and the LE? I'm sure it's in this thread...but it's 150 pages...

#7482 3 years ago

Joined the club yesterday. Seems like a cool game. I will spend the next 1.2 years reading through these 150 pages....

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#7483 3 years ago

What are you guys doing about the glass rattling? It's pretty bad on my machine with the sound at a decent level. Anti-rattle tape? Where might one buy that? Home Depot?

#7484 3 years ago

Can you guys tell me if I can hook up an external sub like on my Stern pins? Won't hurt anything right?

1 week later
#7562 3 years ago
Quoted from foxtj24:

1st stab at a wonky topper.

Lol @ the demo man topper. That's great!

#7563 3 years ago
Quoted from sulakd:

Upper playfield. The flipper seems weak. When I hit the ball, it rolls up to Spaulding but doesn't really 'bash' him. Is that normal just to keep the ball from getting too crazy up there? Settings right now are default, but I seem to remember that there are settings for coil strength. Do I just need to turn it up? Slings and pops are crazy stong. That ball really gets flying! This game is a blast! Really has that 'just one more game' feeling. It's been kicking my ass too. I love it. A keeper for sure. Thanks Spooky team!

There is a setting for that flipper. Default is 7. I bumped mine up to 8 and I like that better.

#7579 3 years ago

I'm new to this game and loving it so far. Spooky has done a hell of a job. Bravo. Question though. What's the deal with super pops? It seems like that's always on the display. I'll hit a jackpot for a mode I'm in, and I want to see my jackpot score. Instead, I see super pops. Are super pops that big of a deal in this game?

#7582 3 years ago

Does anyone know who supplies the stock flipper rubbers?

#7584 3 years ago

Ok cool thanks. I'm kind of diggin them and want to try them on my other games.

#7587 3 years ago

Does anyone know if there is a way to set the ball search to a longer delay? Sometimes I'll drop the HO1K drop target and then get the ball under control. I'm lining up my shot and then the ball search goes and resets the target....Kind of annoying.

#7592 3 years ago
Quoted from FawzmaGames:

I didn't really change anythy related to all search other than working on preventing the pops from triggering the switch.

Can you change the ball search to have a bit longer delay? 30 seconds maybe? Or make it adjustable? What is it set at now? It seems like about 10-15 seconds or so.

#7596 3 years ago
Quoted from benheck:

Pseudo-code:
if (player holding button AND end of stroke switch closed) { //Is player is cradling the ball?
don't do ball search;
}

Yes please

#7601 3 years ago

Code Request:

Let's say you drop the drop target and then start Living Dead Girl before you locked the ball. Now you play living dead girl. When it finishes, the game resets the drop target. It would be nice if it would leave it down, if it was already down before starting LDG. I understand why it's probably coded to kick back up. If it was already up before you started LDG and then it got knocked down during LDG, it would make sense to put the drop target back up. But if you already dropped it, it would be nice for it to stay down after LDG.

2 weeks later
#7697 3 years ago

Looks like a solid update. Three main fixes that caused me to sell the game.

1. Super pops animation. I would jokingly call the game "Rob Zombie's Superpops International" to my wife.
2. Drop target resets to previous position after modes.
3. Adjustable ball search time.

Nice work on the update.

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