(Topic ID: 130434)

Rob Zombie's Spook Show International


By Russell

4 years ago



Topic Stats

  • 10,502 posts
  • 602 Pinsiders participating
  • Latest reply 13 days ago by KingPinGames
  • Topic is favorited by 102 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (3 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (3 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (2 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (2 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (2 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (2 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (1 year ago)


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#9516 2 years ago

Just updated!

No issues, except Weird ball trap under rear upper playfield. Their is a deadzone under there. The ball must fly up there and hop a rail and get trapped in a void. I can pull it out with a magnet. Anyone got a fix for that? Or has it happened to them? Code seems good here, no fuse issues etc.
Magicchiz

#9539 2 years ago

Where are all the cool free play cards for Rob Zombie?
Magicchiz

#9555 2 years ago

Well I am fighting the upper playfield issue with the screw next to the ramp switch and having the grounding issue. I have taped it off. Although I am wondering my upper playfield sits low on that end with the ramp sitting kind of on top of the playfield. Anyone know if this is correct. I can raise the upper playfield on top of the metal ramp and it kinda sits ontop of it and makes the upper playfield more level. it does not appear that there is any bracket on that side next to the ramp. Can anyone tell me in what position yours is in? Also if you have done anything special with that switch.
magicchiz

#9573 2 years ago

Im in

1 week later
#9620 2 years ago

Bump. So someone helps.

#9640 2 years ago

My two cents. I love moding out my games. I would have to say visual wise the Living dead Girl mod gives you a very cool upgrade from the original plastic in front of her. It adds a light show and for the $ if you have to pick one its the Living Dead Girl Mod.

Although I have to say that the Apron mod is very cool idea and a great way to offer a way to keep track of things while playing. Your eyes are usually on the lower playfield. This allows you to see the progression of modes and shots during game play without looking up to the screen in the backbox.

magicchiz

#9645 2 years ago

No it is full color.
magicchiz

1 week later
#9673 2 years ago

Here is a pic of the metal apron powdercoated.
Magicchiz

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#9674 2 years ago

I am still needing a good card for the right.
Anyone want to send me something.
Or have some good ideas.
Magicchix

3 months later
#9823 1 year ago

Here's to you Ben, David F and anyone else that made Rob Z what it is today. I'm sure your work on RZ. Is a precursor to what we will see in changes and unique code in ACNC.
Thanks for your attention and commitment.
Ben good luck in your future endeavors.
Magicchiz

2 months later
#9884 1 year ago

I too believe fawzma is totally focused on just Alice Cooper right now. Rz would be in his spare time.
Magicchiz

#9887 1 year ago

Something tells me that's not gonna get him right on it!

2 months later
#10049 1 year ago
Quoted from rubberducks:

It's not finished and fully tested. I got the impression Fawzma wanted to do one big update to address all the stuff, rather than just finish what's already in v23 and then do another one. Plus he's obviously run off his feet with ACNC.

All resources are being used on ACNC.

1 year later
#10425 4 months ago

Of course we want your mods
Magicchiz

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