Got my game at MGC this year and finally got a chance to set it up tonight. Honestly, I haven't played more than a single ball on it since it was Pinball Zombies, so I was really curious what I would expect.
The thing that I really liked about PZFBTG is still there, which is the wicked side to side action, and now some new nifty stuff has been added. I didn't play that many games (I also set up two more machines, and since my basement is under construction, I didn't bother to level anything since they'll all be moved soon anyway.
I get why people don't like this game. It has the old school feeling of the insane side to side of a game like Black Hole, and there aren't that many games, modern or older, that play like it. A missed shot it extremely damaging, and it's easy to miss shots.
How I set up my game, the left orbit is almost impossible to hit, so I didn't see many modes. The goals about exactly what to do need to be made a bit more clear, but I expect that will happen with the code update.
Having said that, I really appreciated how this thing plays. I LOVE hard games, and this is a game that is going to be difficult to keep the ball in play for. I figure that once I figure it out some more, it'll be one of my favorite games, as how it was I played it more than Ghostbusters or STTNG tonight!
I also really dig the artwork and the playfield as is. Overall, a very solid package currently, and I can't wait to see what comes in the future, both in the way of new code and in the way of me figuring out how to do what is there!