(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

8 years ago


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  • 11,140 posts
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  • Latest reply 8 days ago by hawkmoon
  • Topic is favorited by 115 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (7 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (7 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (7 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (7 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (6 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (6 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8 8 years ago

I know Spooky has a game out and delivered a bunch, but still don't like announcing something so early. No game to show, correct?

#58 8 years ago

I understand Spooky's need to control their growth. Better to play it safe than have everything blow up in their face with the first game that under performs.

Having said that, I wonder if there's a better way to manage this than an arbitrary "300" number. What that is going to do is create pressure on pre-order sales, which is good for instant sales, but do they really want to sell games sight unseen?

Maybe there's a solution here with the 3 year license. Basically announce batches of 50 to 100 machines. Squeeze in as many batches as the license window will allow. Don't have a fixed number, but leave some wiggle room.

Obviously they are working with another fixed number which is the # of machines per week they can produce. I also understand the sense in keeping that number fixed, keeping your staff trained and employed, and be able to navigate bumps in the road down the road if/when sales are soft. I wonder if the solution might be to be in a larger facility, with spare room, and that spare room could be used to hire temp workers to do straight forward tasks. And the core team does the builds still, but with some of the weight lifted for them. And if things slow down, the core team remains and the temp workers are not brought in.

Just spit balling ideas here, as a "business guy"... I just want the best for Spooky.

#89 8 years ago

I don't like when "old school" is used as an excuse for 2nd rate. Same thing was said about Predator by skit-b.

Spooky can work within the limits of their platform and abilities, but I'm sure they can still come up with a compelling game by 2015 standards.

#102 8 years ago
Quoted from LyonsRonnie1:

Maybe other people don't like it, but I love the way Charlie's running this new company. He's got the guts to go slow, when instinct (and all the people with no money involved) says go fast. Lots of companies fail because they try to go too fast.
Good for him and his family, I wish them success!

This is Pinside, the same place where people have been given advice to buy pinball machines on credit cards.

I agree, "Charlie knows best". But don't piss on our enthusiasm .

#165 8 years ago

Are people asking for more than 300 really trolls or haters? There doesn't seem to be a lot of hating going on, just people debating the 300 number.

#267 8 years ago

How's this for an idea, out of fairness to existing AMH owners.... extend the LE offer to July 4th as planned, but not limit it to 50 for AMH owners.

So, say 80 AMH owners want the LE and say so before July 4, all of them can get one, and the 30 machines is reduced from the 250 regulars (now 220 regulars available). So you are still making the 300.

It's likely no non-AMH owners will get an LE, but that is the reward for the early adopters.

#268 8 years ago

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#275 8 years ago
Quoted from robertmee:

Because the 50 LE's is an upfront cost/contract with the artist and likely already negotiated. That's what I gathered reading between the lines. I'm not in the industry so I don't know how artists work, but it sounds like they negotiate X amount for Y units....Not X amount per unit infinitely. In otherwords, it's 5K for a print that spooky is allowed to produce up to 50 LE backglasses. Not $100 per backglass for as many as you want.
Not saying contracts can't be renegotiated, but it's not as cut/dry as it appears. In addition to the artist, there is also the license from Rob Zombie to consider. He may have stipulated only 50 also, since it involves the dragula which is under a separate license.

Fair enough. Oh well, obviously every game will be a learning experience.

2 weeks later
#776 8 years ago
Quoted from SpookyCharlie:

Rob Zombie put it on his FB & website today, Dread Central & Bloody Disgusting put it out there... even hit some of the music news sites. We're getting hit faster than KT can answer today with Zombie fans who didn't even know it was coming.

My biz partner, who is NOT a pinhead at all, emailed me out of the blue asking if I knew about this game and sent me the link today.

You've hit it, fellas. Congrats.

3 months later
#1124 8 years ago
Quoted from cavalier88z24:

I hope it got approved by rob zombie.

Isn't that his signature right in the middle? Seems he has literally "signed off" on it.

#1154 8 years ago

I think selling the backglass separately will be a good way to raise money beyond the 300 machines.

1 week later
#1244 8 years ago

Nice to know there are no licensing questions with regards to this game .

1 month later
#1766 8 years ago

If you compare the pics, you can see the ghetto blaster is above the target in front of the pop bumper. So i'm guessing the game is very similar.

#1788 8 years ago

The only metric I'd worry about is whether anyone buys the game, I wouldn't worry too much about the forum static.

#1994 8 years ago

Congrats, Spooky crew. Great response. Looks like you've got a hit.

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