I know Spooky has a game out and delivered a bunch, but still don't like announcing something so early. No game to show, correct?
You're currently viewing posts by Pinsider frolic.
Click here to go back to viewing the entire thread.
I know Spooky has a game out and delivered a bunch, but still don't like announcing something so early. No game to show, correct?
I understand Spooky's need to control their growth. Better to play it safe than have everything blow up in their face with the first game that under performs.
Having said that, I wonder if there's a better way to manage this than an arbitrary "300" number. What that is going to do is create pressure on pre-order sales, which is good for instant sales, but do they really want to sell games sight unseen?
Maybe there's a solution here with the 3 year license. Basically announce batches of 50 to 100 machines. Squeeze in as many batches as the license window will allow. Don't have a fixed number, but leave some wiggle room.
Obviously they are working with another fixed number which is the # of machines per week they can produce. I also understand the sense in keeping that number fixed, keeping your staff trained and employed, and be able to navigate bumps in the road down the road if/when sales are soft. I wonder if the solution might be to be in a larger facility, with spare room, and that spare room could be used to hire temp workers to do straight forward tasks. And the core team does the builds still, but with some of the weight lifted for them. And if things slow down, the core team remains and the temp workers are not brought in.
Just spit balling ideas here, as a "business guy"... I just want the best for Spooky.
I don't like when "old school" is used as an excuse for 2nd rate. Same thing was said about Predator by skit-b.
Spooky can work within the limits of their platform and abilities, but I'm sure they can still come up with a compelling game by 2015 standards.
Quoted from LyonsRonnie1:Maybe other people don't like it, but I love the way Charlie's running this new company. He's got the guts to go slow, when instinct (and all the people with no money involved) says go fast. Lots of companies fail because they try to go too fast.
Good for him and his family, I wish them success!
This is Pinside, the same place where people have been given advice to buy pinball machines on credit cards.
I agree, "Charlie knows best". But don't piss on our enthusiasm .
Are people asking for more than 300 really trolls or haters? There doesn't seem to be a lot of hating going on, just people debating the 300 number.
How's this for an idea, out of fairness to existing AMH owners.... extend the LE offer to July 4th as planned, but not limit it to 50 for AMH owners.
So, say 80 AMH owners want the LE and say so before July 4, all of them can get one, and the 30 machines is reduced from the 250 regulars (now 220 regulars available). So you are still making the 300.
It's likely no non-AMH owners will get an LE, but that is the reward for the early adopters.
Quoted from robertmee:Because the 50 LE's is an upfront cost/contract with the artist and likely already negotiated. That's what I gathered reading between the lines. I'm not in the industry so I don't know how artists work, but it sounds like they negotiate X amount for Y units....Not X amount per unit infinitely. In otherwords, it's 5K for a print that spooky is allowed to produce up to 50 LE backglasses. Not $100 per backglass for as many as you want.
Not saying contracts can't be renegotiated, but it's not as cut/dry as it appears. In addition to the artist, there is also the license from Rob Zombie to consider. He may have stipulated only 50 also, since it involves the dragula which is under a separate license.
Fair enough. Oh well, obviously every game will be a learning experience.
Quoted from SpookyCharlie:Rob Zombie put it on his FB & website today, Dread Central & Bloody Disgusting put it out there... even hit some of the music news sites. We're getting hit faster than KT can answer today with Zombie fans who didn't even know it was coming.
My biz partner, who is NOT a pinhead at all, emailed me out of the blue asking if I knew about this game and sent me the link today.
You've hit it, fellas. Congrats.
Quoted from cavalier88z24:I hope it got approved by rob zombie.
Isn't that his signature right in the middle? Seems he has literally "signed off" on it.
Quoted from Medisinyl:Backglass art already has over 17,000 likes on Rob's FB. https://www.facebook.com/RobZombie/photos/a.385845778322.165783.126545588322/10153369272828323/?type=3&theater
Nice to know there are no licensing questions with regards to this game .
If you compare the pics, you can see the ghetto blaster is above the target in front of the pop bumper. So i'm guessing the game is very similar.
The only metric I'd worry about is whether anyone buys the game, I wouldn't worry too much about the forum static.
You're currently viewing posts by Pinsider frolic.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/rob-zombies-spook-show-international?tu=frolic and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.