Quoted from PinChili:
Good points. Although, I think Charlie himself noted that when they announced AMH they had tons of interest but when they actually started manufacturing the games they only sold one in the first week? So some times the "interest" can be misleading although in the case of RZ I don't think they'll have any trouble selling 300.
I can see why it was slow out of the gate. My feelings on the game completely shifted between Chicago Expo 13 v '14.
I was kinda underwhelmed in Oct 2013 with AMH, shot flow felt "clunky", interesting concept - campy and sarcastic fake TV tie-in, but not all the humor and game story were completed yet. It had potential, but I wasn't feeling it.
In Oct 2014 at Expo, it rocked. The game play was great and had legs keep me coming back. Then Charlie showed me the inside design, the concepts of mostly standard parts, self-3D supply of custom parts, off the shelf power supplies, amps, FF speakers and the sourcing of most all else through Terry@PL, BEn's pinheck board, code and open source concept for .wav files, etc. So I geeked on the inside of the game too. It was a blast to play, and I got the story
Actually seeing 2013 v. 2014 was important for me and was a big part of my decision being a comfortable one to see actually, b/c I saw how far the game had come, and it looked, played and was built solid. More like a WMS/Bally feel, plus it was thousands less that my previous two buys of WoZ and STLE.
I had been in on the hobbit from Nov 2012, and had to get on the list early for STLE with $ in before I even played/saw one.
the AMH was an easy decision.