Quoted from dkazz1:
You can still make a profit at this price. Sure they could have sold more but taking a conservative approach helps them grow their business and stay around for the long haul. The more they grow and figure out what works best, future games would probably have larger production. And still if your doing it all yourself, you need to train your employees to your standards.
Slow and steady wins the race in my opinion.
I still see no good reason for limiting to 300 games. There have been three possible reasons presented for this:
1. They can't build more than 300.
This is just false. If they can't build more than 300 per year, or 10 per month, or whatever, given enough time they can build more than 300. They could instead say: "We're planning to build 300 initially and only if there is enough demand in the future we will try to accommodate it." In other words it would be nice to leave the door open if one of their games becomes a major hit. A great title will do little to help the pinball scene if it isn't available in quantity.
2. They do this as means to get buyers locked in as soon as possible and justify going forward.
If they need the $300k deposit money to design and build the game, it's understandable. However that money could have come from selling more AMH's, but that too was limited and is sold out. So, again, it's pre-order buyers on the hook for funding the design of a game they have yet to see or play. If the game turns out to be great, there will be tons of unmet demand. If it's a dud, the pre-order buyers are left holding the bag.
3. They just want to do a small run of games and move onto the next title.
IMO, out of the 3 options this is the only plausible one. This would be an enthusiast decision rather than a business decision; a desire to build small runs of exclusive titles for a handful of collectors. It is what JPop was trying to do as well, but I was never a fan of that approach either. In Spooky's defense, at least each of AMH and SSI are being made in quantities greater than all of JPop's games combined, a minor improvement, but it's still half of a single Stern LE run, which rarely meets demand if a game turns out to be a great one.
But, I suppose there doesn't have to be a good reason, It's Spooky perogative to do what they want. Everything about the game sounds great, but as I won't be a pre-order buyer on principal, all games will likely be spoken for before I get to try it. It's a really awkward sales strategy for customers that all manufacturers continue to participate in.