FawzmaGames Is there a patch notes list like you had for v20? I know you said mostly bug fixes but you also mentioned the robot stuff being added and something about Hellbound. Curious as to all the fixes and changes.
Edit: found the list on FB
Fixed - show last score routine would interfere with starting a new game. start button handled at end of routine to allow for last score display to function properly
Fixed - AV now at V008, random read error
Fixed - shooting vuk after ball launch and not hitting any switches would flake out the mode select routine
Fixed - mode select now works when using infected mode
Update - If allow match was off, game would try to play a game over clip that didn't exist
Update - VUK fires 3 times at normal power, if eject fails power reduced to 3 to attempts a light jog/unjam. If eject fails again, VUK kicks will pause for 8 seconds so not to overpower the fuse.
Update - Shaker only fired one time on VUK eject and won't trigger again for 10 seconds. This is to reduce stress on the fuse.
Update - servo adjustments going down would roll to 255 instead of 12
Update - drain switch logic was setting plunge timer to fire before a ball was ready on trough switch 1
Update - upper flippers will be forced off anytime they aren't needed
Update - Save light forced off after collecting 500 corpse in 1000c
Update - Balls search on start up kicks ball from lane instantly
Added - Corpse mode, when all balls drained at same time. Corpse count display timer was being killed when it shouldn't be