(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

8 years ago


Topic Heartbeat

Topic Stats

  • 11,140 posts
  • 643 Pinsiders participating
  • Latest reply 7 days ago by hawkmoon
  • Topic is favorited by 115 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #6177 Spooky mentions game #3! Posted by SpookyCharlie (7 years ago)

Post #6605 Gameplay and rules video from Spooky Pinball Posted by Jetzxi (7 years ago)

Post #7268 V019 changelog Posted by FawzmaGames (7 years ago)

Post #7366 Common trough issue caused by flipper switch description Posted by snakesnsparklers (7 years ago)

Post #9017 V21 Changelog Posted by GhostThruster (6 years ago)

Post #9409 V22 changelog Posted by FawzmaGames (6 years ago)

Post #10228 V23 / v24 changelogs Posted by snakesnsparklers (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#127 8 years ago
Quoted from Pimp77:

Physical ball locks are old-school?

Quick, somebody tell Stern about the ball locks on Kiss LE.

3 months later
#1229 8 years ago

The Rob Zombie pre-order people are "gripping" tight to their pre-order slots now that they have seen the translite.

#1231 8 years ago
Quoted from musketd:

I cant believe someone is actually gripping about the rob zombie translite; it looks amazing

I agree it looks great. It just needs some lightening or is it lightning, oh I mean lighting.

11 months later
#6081 7 years ago
Quoted from herg:

More work than it's worth. I'll just continue to shake it loose when it happens. It's not too bad.

Is there any way to mount a one-way gate (like used on the right orbit on SM and MM) there behind the left side of the drop target or would that block an orbit exit? It would probably need to be angled just a little if it were possible.

#6089 7 years ago
Quoted from herg:

Interesting idea. I might look into it if the hangs end up bothering me enough.

If there is any screw on the plastics in that area, an additional piece of Lexan could be attached with the screw to mount the gate in the right position.

1 week later
#6172 7 years ago
Quoted from SpookyCharlie:

I love pinball. Nothing to see here... oh look, the next Spooky game layout is 1/5 of the way to being a real game... sitting right between Rob Zombie and Domino's!

Mistress of the dark?

4 months later
#7199 7 years ago
Quoted from robertmee:

Appreciate the feedback...Can we assume that currently you are the only coder for Spooky? Will that continue or does Charlie foresee adding additional resources?

Ben mentioned that he will code his own next game. I am assuming he meant that will be a Spooky game.

#7205 7 years ago
Quoted from SpookyCharlie:

I haven't read any of this... but just to be clear.
Fawzma will polish up Domino's, and get Jetsons (much simpler rules) done... he's also tinkering with the glaring RZ code issues now.
But make no mistake... I was listening to Sid Haig audio while working on 50 other things last night, and there is a MOUNTAIN of call outs from both him AND Rob Zombie yet to be implemented.
As soon as things settle, Fawzma will hit RZ hard and really polish it up... tons of things to do, and I blame me. I'm the guy abusing the poor dude with 3 games to work on.
All in due time. Zombie isn't done by a long shot, and it will ROCK HARD before we ever call it "finished" ... which Ben Heck tells me no game code ever is.

Just be careful not to let Stern steal away your programmer.

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