Before this goes ape s**t, and yes... I'm a nervous wreck today, I'm going to give my one and only PS gameplay explanation. Jack Danger will be in our shop on Jan. 15th and we'll explain it fully then and along the way on our podcast.
Yes, this is at first glance VERY similar to what the original game was intended to be... it starts with 3 fast flow / control shots and opens quickly (if you don't suck) to 5 flow shots. THIS IS COMPLETELY DIFFERENT FROM THE ORIGINAL GAME!!! It's still chaotic and random if you lose control of the ball, as I intended. There is now an auto-launch, up to 7 ball multi, with the physical ball lock gone so we can feed fast multiball action, and a hell of a lot of insanity in this configuration. Can't talk about all of what we changed / added yet... but it's far more than it appears.
I'm tired of fan layouts... it came out better than I hoped, is super hard to beat, has way more coils than AMH, and the build quality is more reliable and better all around. She's loud, vulgar (out of family mode), and bad ass fast & evil.
If this is getting ripped to shreds in 3 hours, then that's on me. Either people DO want something different game play wise, or they think they do and really don't. Time will tell. Again, if you are on the list and it doesn't look like it appeals to you... please, pass it to someone who will enjoy what it is and let it go down the list... which is VERY long.
Either way, we did our best to make this something really cool. It was an absolute dream theme for me, and I hope we did it justice.
Peace, love, and pinball people... it's only pinball.
Charlie