(Topic ID: 130434)

Rob Zombie's Spook Show International

By Russell

7 years ago


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  • 11,032 posts
  • 637 Pinsiders participating
  • Latest reply 3 days ago by xbmanx
  • Topic is favorited by 115 Pinsiders

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There are 11,032 posts in this topic. You are on page 221 of 221.
#11001 3 months ago

I like it the way it is personally. When the purple flasher is going off and the game being so dark it’s very disorienting, I love it.

Quoted from GoldenBeard:

Not a fan of the pin stadium lights but does anyone have them, or something else to brighten up the playfield and do you like it? If just feels too dark.

#11002 3 months ago
Quoted from GoldenBeard:

Not a fan of the pin stadium lights but does anyone have them, or something else to brighten up the playfield and do you like it? If just feels too dark.

I would recommend using a few strategically placed comet matrix led strips. They work great to brighten up this playfield which is dark by design.

https://www.cometpinball.com/collections/matrix

#11003 3 months ago

I know one of my issues is placement in the basement. I have my main lineup in an area in between overhead lights and right now RZ is kind of an odd spot with lighting.

I agree the purple flasher is disorienting and I like it when it lights up

I’ll have to check out the comet light strips.

I did see a mod, I’m sure it’s no longer available, where capt Spaulding area appeared to be lit up with like a ‘street light’ which added some depth to the machine. Maybe that’s what I feel like I’m missing. Just a few well mods for some extra random lighting.

#11004 3 months ago
Quoted from GoldenBeard:

I know one of my issues is placement in the basement. I have my main lineup in an area in between overhead lights and right now RZ is kind of an odd spot with lighting.
I agree the purple flasher is disorienting and I like it when it lights up
I’ll have to check out the comet light strips.
I did see a mod, I’m sure it’s no longer available, where capt Spaulding area appeared to be lit up with like a ‘street light’ which added some depth to the machine. Maybe that’s what I feel like I’m missing. Just a few well mods for some extra random lighting.

You may be thinking of the street light over the chicken and gas sign which was made by Tim's Pinball Mods (outcida). It was more of a decorative mod and looked great. It did light up the sign and upper playfield area a bit but didn't really enhance the lighting of Spaulding or any other playfield areas.

light (resized).png
#11005 3 months ago
Quoted from snakesnsparklers:

You may be thinking of the street light over the chicken and gas sign which was made by Tim's Pinball Mods (outcida). It was more of a decorative mod and looked great. It did light up the sign and upper playfield area a bit but didn't really enhance the lighting of Spaulding or any other playfield areas.
[quoted image]

That’s def it! I get that they can only make so many for production run especially when the number of machines is so small. I just wish they could re print or make some of these for an up charge. I’d def pay it

#11006 3 months ago

I like it dark.

3 weeks later
#11007 84 days ago

anyone looking for a set of side rails that have rob zombie lasered in them? These are the original ones that came from spooky.

2 weeks later
#11008 66 days ago

Why is the LE version not recognized separately in the Pinside Machines tab?

#11009 66 days ago
Quoted from PBhead:

Why is the LE version not recognized separately in the Pinside Machines tab?

Why ask here instead of pinging a mod and actually doing something about your issue?

#11010 66 days ago
Quoted from punkin:

Why ask here instead of pinging a mod and actually doing something about your issue?

What?

#11011 66 days ago

Would you like me to type it again, or would you just be happy reading it again?

#11012 66 days ago
Quoted from punkin:

Would you like me to type it again, or would you just be happy reading it again?

Chill…

#11013 66 days ago
Quoted from punkin:

Why ask here instead of pinging a mod and actually doing something about your issue?

Quoted from punkin:

Would you like me to type it again, or would you just be happy reading it again?

Neither :/
Why can't you just explain? No need to be hostile

#11014 66 days ago

Would you like me to type it again, or would you just be happy reading
Anyone else? Why RZ "LE" isn't recognized in the Machines tab?

#11016 65 days ago

No need for reply now. After reading Robin's new post, it explains why

#11017 65 days ago
Quoted from PBhead:

Why is the LE version not recognized separately in the Pinside Machines tab?

I believe they are working on it. Seems the Metallica Prem and LE are now a separate pin. A few days ago Met LE had no reviews..

Probably going pin by pin to see if there are ANY differences. Even art? Thats the only diff between Met Prem and LE, so they get seperated?

2 weeks later
#11018 49 days ago
Quoted from Roostking:

I believe they are working on it. Seems the Metallica Prem and LE are now a separate pin. A few days ago Met LE had no reviews..
Probably going pin by pin to see if there are ANY differences. Even art? Thats the only diff between Met Prem and LE, so they get seperated?

Does anyone know if the LEs all got the lighting upgrades standard? I just played someone's bare bones Pro and was surprised how much darker the game was without them. Mine's a Pro but with every box ticked, virtually every mod available, and the LE translite. I think that only leaves the laser cut rails as a difference.

#11019 49 days ago
Quoted from emkay:

Does anyone know if the LEs all got the lighting upgrades standard? I just played someone's bare bones Pro and was surprised how much darker the game was without them. Mine's a Pro but with every box ticked, virtually every mod available, and the LE translite. I think that only leaves the laser cut rails as a difference.

There is no lighting upgrade on the LEs. There was a factory option for "Ghost Buster Premium LED Upgrade light kit" but it didn't make the game brighter. Anything brighter will be aftermarket mods. I used the UV GI lighting kit from Pinball Refinery on mine which helped a ton.

#11020 49 days ago
Quoted from emkay:

Does anyone know if the LEs all got the lighting upgrades standard? I just played someone's bare bones Pro and was surprised how much darker the game was without them. Mine's a Pro but with every box ticked, virtually every mod available, and the LE translite. I think that only leaves the laser cut rails as a difference.

Yes, I bought #199 NIB

1 week later
#11021 38 days ago
Quoted from snakesnsparklers:

There is no lighting upgrade on the LEs. There was a factory option for "Ghost Buster Premium LED Upgrade light kit" but it didn't make the game brighter. Anything brighter will be aftermarket mods. I used the UV GI lighting kit from Pinball Refinery on mine which helped a ton.

I should have been more clear, I meant the chicken bucket, robot eyes, and boombox lights. I'm assuming all the LEs got them from what you're saying.

#179 NIB here.

#11022 38 days ago
Quoted from emkay:

I should have been more clear, I meant the chicken bucket, robot eyes, and boombox lights.

I wouldn't call those "lighting upgrades". It's just a few small LEDs for effect. Not really intended to brighten things up.

#11023 38 days ago
Quoted from Russell:

$5995 for regular. $500 more for LE.
$1000 down then nothing until you get your game.

The good 'ol days

#11024 37 days ago
Quoted from mattosborn:

I wouldn't call those "lighting upgrades". It's just a few small LEDs for effect. Not really intended to brighten things up.

I get what you're saying, but they cost $200 extra ($240 after 5/9/16) on the standard edition and would be difficult to add to a game ordered without them. I was only asking if the LEs all came with them or not.

FWIW, I checked my invoice and the premium LEDs were an additional $80 and the plastic protectors were $20.

3 weeks later
#11025 15 days ago

A friend of mine, mara to be exact, has a Rob Zombie from Spooky that's acting very very strangely. What's happening is that the game gives out one ball, but after a while starts to spew out more balls like it's a pitching machine. We thought this could be something to do with the diodes on the ball trough switches, then with some other diode on some other switch in the matrix, but after we cut one leg off of each and every one 1N4007 in the whole playfield, they all tested totally fine.

The reason we were thinking about the diodes is that there was a similar situation before, where a ball hit one of the upper playfield's switches from below, damaging the diode. Changing that diode fixed the issue and the machine worked for a few months again.

Now here comes the first interesting part. The ball vomiting stops when you raise the left flipper and keep it raised. We thought that this has something to do with the EOS switch, so we shorted that as a test, but still it did the same thing, spewing balls and stopping when raising left flipper. If it starts working with left flipper raised, it works with the right flipper raised too. Sometimes it doesn't work at all, spewing balls like it's a batting cage, no matter how we try to keep the flippers up.

Hmm, well maybe the CPU board has something broken? No biggie, we got a spare one. We switched it to that, having a firmware 25 on an SD card, and then it was working all fine and dandy for a while, like one game or so. We then tried it with the latest firmware, version 26, on different SD card, and the spewing continued. We downgraded to the earlier firmware SD card with no noticeable difference. The game still spits steel balls like it needs to show us how many are inside there.

Someone said that a factory reset helped with that issue, but we only see the install factory settings option in the menu and that doesn't seem to do anything, except put the factory settings in. Is there some way to do a factory reset, and if yes, how? It seems dung posted about that earlier in this thread, thus tagging if that's okay.

Also the game has a weird thing with the sounds, or the music to be exact. Occasionally the music sounds like it distorts, clipping the sound very nastily. I noticed that the music also seems to slow down, giving me the feeling that the CPU is having a hard time keeping up. I encounter similar sounds when I'm making music and I add too many software instruments and my computer can't keep up, slowing down the music and missing audio as it's playing them out of sync. We tried lowering the volume, as that helps with the clipping if it's amp related, but that didn't help. We raised the volume significantly, and it didn't make it worse, signifying that it's probably not the amp circuitry clipping or such.

So, I ask you wise people of the internet: what can we do from here? Any advice on where to continue to look? We'd love some help, as we're starting to lose hope and have no idea what to do.

#11026 15 days ago
Quoted from emkay:

I get what you're saying, but they cost $200 extra ($240 after 5/9/16) on the standard edition and would be difficult to add to a game ordered without them. I was only asking if the LEs all came with them or not.

FWIW, I checked my invoice and the premium LEDs were an additional $80 and the plastic protectors were $20.

To answer your question, the LEDs in the chicken bucket, robot eyes, and boombox were not included with the LE. These were an extra cost option for both models.

#11027 15 days ago
Quoted from Betelgeuse:

To answer your question, the LEDs in the chicken bucket, robot eyes, and boombox were not included with the LE. These were an extra cost option for both models.

Thank you. That's what I thought I remembered but couldn't find anything to confirm.

#11028 15 days ago
Quoted from LePopHumper:

A friend of mine, mara to be exact, has a Rob Zombie from Spooky that's acting very very strangely. What's happening is that the game gives out one ball, but after a while starts to spew out more balls like it's a pitching machine. We thought this could be something to do with the diodes on the ball trough switches, then with some other diode on some other switch in the matrix, but after we cut one leg off of each and every one 1N4007 in the whole playfield, they all tested totally fine.
The reason we were thinking about the diodes is that there was a similar situation before, where a ball hit one of the upper playfield's switches from below, damaging the diode. Changing that diode fixed the issue and the machine worked for a few months again.
Now here comes the first interesting part. The ball vomiting stops when you raise the left flipper and keep it raised. We thought that this has something to do with the EOS switch, so we shorted that as a test, but still it did the same thing, spewing balls and stopping when raising left flipper. If it starts working with left flipper raised, it works with the right flipper raised too. Sometimes it doesn't work at all, spewing balls like it's a batting cage, no matter how we try to keep the flippers up.
Hmm, well maybe the CPU board has something broken? No biggie, we got a spare one. We switched it to that, having a firmware 25 on an SD card, and then it was working all fine and dandy for a while, like one game or so. We then tried it with the latest firmware, version 26, on different SD card, and the spewing continued. We downgraded to the earlier firmware SD card with no noticeable difference. The game still spits steel balls like it needs to show us how many are inside there.
Someone said that a factory reset helped with that issue, but we only see the install factory settings option in the menu and that doesn't seem to do anything, except put the factory settings in. Is there some way to do a factory reset, and if yes, how? It seems dung posted about that earlier in this thread, thus tagging if that's okay.
Also the game has a weird thing with the sounds, or the music to be exact. Occasionally the music sounds like it distorts, clipping the sound very nastily. I noticed that the music also seems to slow down, giving me the feeling that the CPU is having a hard time keeping up. I encounter similar sounds when I'm making music and I add too many software instruments and my computer can't keep up, slowing down the music and missing audio as it's playing them out of sync. We tried lowering the volume, as that helps with the clipping if it's amp related, but that didn't help. We raised the volume significantly, and it didn't make it worse, signifying that it's probably not the amp circuitry clipping or such.
So, I ask you wise people of the internet: what can we do from here? Any advice on where to continue to look? We'd love some help, as we're starting to lose hope and have no idea what to do.

Also probably relevant info is that this happens even after changing the diode of the upper playfield switch (the one causing all the problems) and while having the upper playfield raised, so it cannot even do any shenanigans, I presume.

#11029 15 days ago

What switches show stuck in test mode?

#11030 14 days ago
Quoted from metallik:

What switches show stuck in test mode?

Well, interestingly none of the switches are stuck. The ball trough just has different switches on or off depending if a ball is there (which is normal), but sometimes some of the switches in the trough get lost and sometimes they reappear, losing some other switch. This can happen when the machine is bumped, or when you take one ball away or add a ball to the trough.

#11031 13 days ago

A single faulty trough switch can cause all sorts of weirdness. Are you able to isolate a single switch that is intermittent when bumping the game on switch test? Perhaps a flaky/cracked solder joint?

1 week later
#11032 3 days ago

Every time Zombie boots it asks me to set date/time. I changed the battery as I thought that could be the issue but its still asking every time. Any ideas on how to stop this? Thanks

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