(Topic ID: 130434)

Rob Zombie's Spook Show International


By Russell

4 years ago



Topic Stats

  • 10,507 posts
  • 602 Pinsiders participating
  • Latest reply 15 days ago by drypaint
  • Topic is favorited by 103 Pinsiders

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There are 10507 posts in this topic. You are on page 211 of 211.
#10501 35 days ago

Driving in to work listening Bowen Kerins on the slap save podcast I can only dream that one day he will get the opportunity to take a look and implement a few ideas into RZ via the apron mod if it were to ever actually be fleshed out. Would be awesome but I realize this is merely a dream.

#10502 35 days ago
Quoted from king_pin:

Any idea how it was packaged from the factory? Tape, foam or something?

foam around the robot and the habit trail.

2 weeks later
#10503 20 days ago
Quoted from Leachdude:

Fix you airballs on the #2 target by removing the foam and putting a post rubber behind, worked great for me!

[quoted image]

For those that have done this mod, any bending required on the switch itself or simply swap the foam for a post rubber? I'm getting lots of airballs and want to fix it asap to avoid damage to toys etc..

Thanks everyone!

Edit: also, I joined the club! Having fun with it so far!

#10504 15 days ago
Quoted from SpookyCharlie:

There will be 1 more code update coming to clean up a few minor bugs... I'm going to personally dig deep in the audio (especially Sid's) and see what else can be tossed in for fun.
The code is pretty complete in this game, with the exception of the few known bugs... which will get addressed over the winter.
If you know of specific bugs we may have missed, email them directly to fawzma@spookypinball.com and they will be added to the list of what needs looking at. Posting them here isn't going to help so SEND THEM IN!
Since Fawzma gets to take Scott game #2 off for programming, he's going to be going back and cleaning up RZ, Domino's, and some on Jetson's for The Pinball Company while he finally has the time after Alice Cooper is wrapped up.
Thanks everyone!
[quoted image][quoted image]

Any updates on final version release date? Thanks Charlie. Loving mine so far!

#10505 15 days ago

Can someone help me understand how to collect "Red Hot". I thought you had to finish "What!" first and then hit the right orbit during multi-ball. I can not get "Red Hot" to even light during multiball and I feel like I have tried everything... with the glass off hitting switches.

#10506 15 days ago
Quoted from drypaint:

Can someone help me understand how to collect "Red Hot". I thought you had to finish "What!" first and then hit the right orbit during multi-ball. I can not get "Red Hot" to even light during multiball and I feel like I have tried everything... with the glass off hitting switches.

Red hot is it’s own mode. Hit the ramp several times to light the right orbit, hit that orbit to start it. Then shoot all lit shots in the allotted time to complete. It’s a tough mode but very satisfying when you can complete it.

#10507 15 days ago
Quoted from jitneystand1:

Red hot is it’s own mode. Hit the ramp several times to light the right orbit, hit that orbit to start it. Then shoot all lit shots in the allotted time to complete. It’s a tough mode but very satisfying when you can complete it.

YES! Thank you. I just noticed the DMD tells you... lol. Sometimes it's the obvious thats not obvious. I was reading an old rules card.

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