I’ve been waiting for good things. **warning - long winded post**
RZ is fun but it is maybe 92% complete. That last little bit will make a big impact. Notice I am not crying to get the final code, 1 day after the game came out, I’ve waited. Charlie has twice promised the code would be fixed and enhancements would be done, and I believe him, but he didn’t give a timeframe. If he announced a date to make this happen (say Dec 31, 2018) we could cut them slack and let them get things done. But they seem to be operating without a strategy, always running around and putting out fires, which is not efficient or sustainable. It tends to piss off the customer base which have been buying multiple Spooky titles.
I waited six months and it was a breeze. Then I waited a year with no problem. At one and a half years I cleared my throat. Two years in I began to grumble. It is now 2.5 years and I’ve reached the end of the line. We know ACNC is in the hopper, and once released, Spooky’s next game will be here. All hands on deck to get that one working and to polish ACNC. I’ve heard Jetsons is expected to get some meat added, which is great news for the owners, when it happens. Until then it is a promise. You see where this is going? Spooky has become like Stern was - release a game, allow 2-5 years to pass, while customers dream and hope the programming will be completed. Some titles were, some were not.
There is never a good time. As a general rule there should be a maximum timeframe established, say one year. If the timeframe passes, everything else should be dropped until the code done. That is purposely exaggerated because it is only the programmers that are needed for this effort with some part-time brainstorming and support from others. The other 15 employees of Spooky can stay on course doing whatever they do. Status of Spooky Games -
1) AMH - done
2) Dominos- done
3) Jetsons - not done
4) RZ - not done
5) TNA - in production, code is done but somehow continues to get better
6) ACNC - in pre-production and code is being programmed now
7) Scott’s next title - in development
8) Charlie’s next title - in development
How about it Spooky? Oct and Nov should be full bore ACNC, then dedicate the month of December to completing RZ and Jetsons. Give us a Christmas present by releasing a power pack (major code dump to polish a game off). That is three months away, my home was built and I moved in three months later. The beauty of this arrangement is that Spooky benefits just as much from completing the code. Their games are improved and their reputation for building awesome boutique games solidified.
Spooky has found excellent themes, created imaginative games, built them and shipped them - currently producing game #6, they haven proven to be a real pinball company. Some people have a short attention span when buying pinball machines. Heck, what percentage of people own a particular game 2.5 years later instead of trading it away for something else (maybe 50%??). We are at that point now with RZ, so I am venting my displeasure with how this process has dragged out and am suggesting Spooky do a reset to refocus their efforts to complete their earlier pins and move them into their archives.
btw - I hope Spooky has been setting aside one of every pinball machine they’ve produced. It would nice to house the growing collection at their factory, where staff and visitors could play them. But if space was an issue, they could create a Spooky Pinball Museum in the Chamber of Commerce building (hint, hint). City provides the air conditioned space, Spooky provides the games and maintains them. Spooky provides signage and information and the city gets to showcase a business success story.