Quoted from snakesnsparklers:
RZ code also needs a final bugfix. All the main features are there and working, let's take this from 99% to 100% complete!
I finally began playing it a bit more. Not quite enough to really comment on most of the game code issues or suggestions that others have made.
However, I think the underlying system code is quite lacking in a couple of areas. Two things IMO that are absolute musts on any modern machine, and which are (surprisingly) absent:
1) Coin door ball save, or at least an option for it. Unfortunately, ball hang ups are a thing on RZ due to some of the recesses and elevated areas, and the insane speed (and thus air) the balls cannon off slings and pops. Probably 50% of the longer games I have, I get a stuck ball ... and thus the game is ruined, as I can't dislodge it and save the ball.
2) Game restart. There's an option for it. But it isn't a game restart. It just stops the existing game, fires the ball out. Game over screen (can't skip it), and half the time makes you enter your initials on a score screen too (again can't skip it). It's frustrating and time consuming, and I can't think of another modern game that doesn't have the feature, or makes you go through all that rigmarole.
Both of these issues - rather than game code - make me not want to waste my time playing it.
It'd also be nice if there was the option to turn off the entering-initials for score for anything other than a high score. I'm not even sure why it asks for them most of the time? Having a better sorted high score table that one could flick through in attract mode would also be an improvement.
The option to have replays be EBs is surprisingly missing too.
As many others have requested, in adult mode it would be preferable if the game used a mix of adult and non-adult callouts - except in the case of obviously child-friendly ones (kitty for instance).
One game code thing. It'd be a decent quality of life improvement if when the ball drains and you have save running, there could be a 1.25 second additional ball save. So often the auto-launcher will fire the ball hard into the pop, and it will shoot straight back down the right outlane with no chance of saving it. It's pretty frustrating. Or maybe not a general ball save, just a right outlane save for 1.25 seconds. Further, it'd be kind of nice to have the option to turn off auto-plunge when in single ball play.
So I doubt I'll be playing it much until updates come.
But on the positive side, it looks absolutely awesome when lit up, especially with a few mods. Click on images - the thumbnails always look bad on Pinside:
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