Quoted from jeffspinballpalace:
FU@k that. Switches are easy to adjust, keep at it and you will get them to settle in and work consistently. There are a number of places in the code to be fixed prior to a final update. A number of suggested improvements have been requested in this thread. Fawzma has previously said he had some ideas to maybe implement. Spooky has added a programmer and a world champion player/rules guru.
Spooky should assign some of the new resources to address and polish RZ in a way I know they want their pins to be known for. They should not be dropping RZ so soon. RZ still has a bit to go imo.
AMH is extremely well polished, as Ben lead three or four pushes to gather final rule requests from users and implemented some along with his own wants. End result shows it was built with 150 percent sweat. So game one AMH is 100% done and is fully developed. Game two RZ is ? % done and is NOT fully developed. RZ code needs home made whip cream, fresh cherries, loopi-straw and minibrella. Also spookycharlie I remember you stating during production when code was more barren, that the game would be coded until it is a masterpiece. And to not worry, buy your game now and we'll keep updating code. I am awaiting the masterpiece.
Spooky is a small company. They have two new games with a 3rd mystery game. That's a lot of code already. Not to mention any future products we don't know about. The last update was a lot of action. Spooky said the same. At tpf. Said the game is jam packed of action. And they feel that's enough. It will get some bug smashing code but that's it.