Quoted from spandol:If you make a certain number of shots, you go back to normal play. I assumed if you don’t by the time you reach 100% infected, you lose your ball, but I haven’t checked yet.
With latest software release enabling infected mode, just figured it out and it is way cool.
Start a mode and complete it - congrats you get points and continue with same ball. In certain modes, shoot the lit shot to start a 2-ball multiball.
Start a mode and don't complete it - if you drain the ball you've lost it. If ball is still play (or if you timeout the mode by cradling a ball), you start infected mode.
Infected mode starts with playfield lights all red. A counter reads 0% and it counts up with time. Shoot stand up target with lit white insert, repeat two more times before timer reaches 100% and your health is safe and you continue with ball in play. Maybe each successive time you play infected it should require one more standup. Otherwise, you've lost the ball and that mode becomes infected. Menu will show infected symbol beside that mode next time you qualify a mode start. Unsure if player is locked out of replaying an infected mode in the same game, but there should be an option to set this to no.
You decide how to qualify infected 1) after each incomplete mode 2) after 1 incomplete mode or 3) never. Now we just need FawzmaGames to add an option back for how to play infection mode - standard flippers, reverse flippers or 2-ball reverse flippers. There is already a ball save timer deployed and this could vary by option.