Had a pretty good game on new code.. completed 4 modes and LDG, and really rocked the post-mode multiballs, also played HO1K twice and wound up w 1470 corpses. Game is just damn fun, so much better overall, and feels complete now.
One thing that does still bother me is the scoring imbalance with HO1K.. almost half my score came from that multiball, but the time spent in it, and skills required to start and play it--even twice-- are so much lower than time/skills spent in the rest of the game. May I suggest a scoring change: for HO1K, award 1 million points immediately for every 100 corpses collected, then, say 20 million for the 1000th corpse.. maybe boost the scoring (1.25million/25million? ) for the next thousand, etc. Still the most valuable goal in regular play but doesn't overpower the rest of the game as much.
Also, are the UPF callouts now tied to which switch you hit? I'm hearing lots more chicken, and hardly any "don't block the pumps asshole!" type calls.. the design of the UPF means you'll hit the chicken probably 10x more than the gas, so hoping the gasoline calls can be had from either switch.
Sorry for the nitpicks, but that shows just how f'n good the rest of the code is now