Quoted from mamawaldee:
OK, we got our game.
Love it. Hats off to Spooky.
Played for a couple days, no problems, other than I generally suck at pinball.
Last night, I installed the Laseriffic topper. Everything seems fine.
We were playing the game and during some crazy multiball action the shaker started sounding really weird, like it's busted. Then the backbox GI cut out completely but the game otherwise kept working. I power cycled it and the GI came back up. Tried to play and it was missing a ball. Found two balls in the VUK.
I took the cover off the shaker for inspection, found no problems with it.
Now, I'm pretending the menu system is similar to B/W. Go into solenoid test. Nothing works. Knocker does not work either. Shaker works OK in test, that's the only thing that works.
All of the lighting tests work ok, but the backbox GI illumination setting has no effect. Maybe it's just my imagination, but the backbox GI seems not as bright as before. Hopefully just my imagination.
So this is my first dealing with the Pinheck board, on the solenoid fuses one LED appeared to be out. I can't see for sh*t, so I pulled a fuse over a lit LED and it went off. Did the same for another and it also went off. Plug them back in and the LEDs come on. So I figure this is like Pin2K and the LEDs indicate blown fuses. Pull the balls from the VUK manually, put them back into the trough. Power cycle the game and it comes up, loads a ball into the lane. All of the fuse LEDs are now lit, and I didn't touch them.
I turned it off, but the glass back on, shot the ball into the drain, power it back up.
Hit start, the display shows the robot with "LOADING", but no ball goes ever into the trough. Notice three out of four LEDs on the fuses are out again. Power cycle a few more times, and leave it off for longer. It finally starts working again.
I put VUK strength on 10 to avoid more stuck balls in there, and we played an hour without any apparent problems. I didn't pay attention to the LEDs on the fuses anymore.
Anybody seen anything like this? I'm running V19.
Why solenoid test no worky? Coin door switch has no affect, not like it cuts out the HV like on B/W. Is this just a dead menu on V19, or is this from a blown fuse? Can the game seem to work OK with any of the fuses out?
What does the backbox GI setting do?
Why do the LEDs under the fuses appear to do random things?
Another weirdness, this happened twice last night. Player one drains, display switches to player two. Player two shoots the ball, and before even hitting any targets there is another autoeject so there are two balls. It doesn't seem to be an earned multiball, no callouts go with it, like it's a random autoeject.