Hi Fawzma, I have a couple questions for you. I recently recieved my #212, and overall, very few issues. However, I have noticed two things:
1. If a ball gets hung up trying to launch out of the trough into the shooter lane, the entire game goes dead and the screen tells the user to have the operator check the lane switch. This has become very annoying when in a multiball, it kills the entire game, and does that. Seems like a rough way to handle a simple stuck ball. Any thoughts on changing this?
2. During H1k corpses multiball last night, a ball got stuck coming out of the trough, and the game went dead. Even unsticking the ball did not solve the issue, still completely dead with the operator screen stuck on. So I rebooted the game. It did come back to life after the reboot but my right flipper is dead. I assume it blew the flipper fuse, but I haven't had a chance to look at it yet.
I was actually planning on putting this game on route on Saturday, and I am glad I noticed #2 happening before I did that. I will hold on to it at home for a few more weeks to try and work the bugs out. For what its worth, I am still on version 17 of the code, planning to upgrade it to 19 tonight. Is it possible that both of these items are happening because I am on old code?
Thanks for all the support you have shown! I am truly a happy customer, and this game is a blast.