Quoted from robertmee:
With Dominoes and now Jetsons, plus #3 on the way, can Spooky (Fawzma) comment on projected schedule for code completion? Seems our programmer is getting stretched thin. The code changes to date have been great, but there are some areas that need serious attention (Final Wizard mode, infection mode, etc). Wondering if Game #300 is going to ship before the code is completed?
no schedule will be made, as they will ultimately not be met.
There are things being looked at or fixed that are not being released yet.
Infection will need to be looked at again based on tests I've conducted. Basically, I wanted to to be able to control the power of the flippers to give the illusion you are getting weaker. This is a technical impossibility. I can only control the power if I treat them like another other coil in the game. This mean, you won't have any hold control.
This also brings up another point related to some feedback we've gotten about the ball hitting the flipper then flinging back up. This is a natural effect caused by the break in the end of stroke and the coil regaining position. The ball bounces just enough that when the coil refires to the hold position, the flipper adds to the momentum of the bounce. This has been tested on other games, with the same results. RZ is pretty fast, so this effect is amplified.
The only commitment I'll make is, I won't give up on this or any of these other games till we truly feel they are done and rules are implemented as designed.