Quick update, I'm going to be pushing out V019 in the next day or two. This is to do more anti stack fixes.
The game will kinda sit there waiting fora ball to hit the shooter lane switch, essentially killing the flippers. Its been fixed so the game will keep playing, but the load coil will stop firing, and a warning message shows up every 7 seconds.
If a ball is stacked and you end up draining the balls when the error is happening, the game will go into search mode (it thinks there are 6 balls). after 3 rounds, a ball will eject. Due to physics (rather not explain this), you may be forced into another ball search a second time after draining, the next round when the ball is ejected usually clears up the stack.
Something I'm adding since the above is causing some headaches, I've added an operator feature in the menu system. This is a preliminary setup that may confuse some of you, but I'll refine it as time goes on.
There are 3 settings.. on/off, coins to bonus credits, credits per bonus
Last to items make this highly customizable.
Traditionally, you have 1-4 coins per play, then 4-8 coins gets you X amount of plays. This feature lets you fine tune how many coins it takes to earn the bonus credits, and how many bonus credits you give the player. Default settings is off. Don't forget you will have to adjust your coins/credit feature.
In game settings change coins/credits to 4
Turn on bonus credits
Set "coins to bonus cred" to 4
Set "credits per bonus" to 1 (or whatever)
This will give the player 2 credits per 4 coins. Bonus credit features only works when in attract mode. While the game is playing, adding 4 coins will only give the player 1 credit, period.