Quoted from twenty84:
I later looked at the voltage across the tilt bob with an oscilloscope. This is a 3.3V signal that is grounded when the tilt bob hits the ring. When the game is in operation there was a lot of noise. In my game the cables for the tilt bob were routed (and in some areas tightly bound to) the same wires that were carrying high voltage to the solenoids.
As soon as you made me aware of this... we made the running change in production. Then I think I (or at least should have) asked if you were moving to Benton?! Seriously... VERY smart catch, and silly of us to have done in the first place.
We literally learn something here every single day, and much of it comes from people taking the time to email and ask questions or point things out. I NEVER take offense to those suggestions.
Here's how I see things... AMH was good, and we're all proud it made it out, but man... starting from nothing in basically every aspect (but working CONSTANTLY) was tough. Ben's code work REALLY made that game special, because he's Ben Heck and he's a bad ass creative guy. Rob Zombie build quality is MUCH better, but of course we still have things to learn. The contract mfg gigs have given us the ability to improve & hire even more, and by the time Spooky game #3 is announced... we're out of excuses and better be spot on.
We'll keep busting our a**es to make sure it is... and I appreciate everyone's patience while we grow. We won't walk away from problems, we'll polish code until it's right, we support everyone that has an issue, and we WILL make this the best small pinball company we possibly can.
Thanks guys... go play some games and have an awesome weekend! I'm back on CAD files for... I can't say yet.