Quoted from Tilt:SO the question is, Are you in or out. You said you wanted to see gameplay before a decision.
Honestly? Still not sure. I've watched the video several times already. If I had space and was in a better cash stage? Yeah, no brainer. Done.
But I'm at capacity (technically over, my Abra Ca Dabra is on "location" at my wife's office), and I've swapped several games for the better over the last year. I'm in a good space, good balance of old and new games.
I like all my titles. I have to give something up for anything I bring in. And, I already need to do that for my Alien some time next year too, quite possibly around when RZ would come, but I have no idea where on the RZ list I even am.
So adding a game, and putting down $1000 right now at Xmas shopping season? That's not a snap thing for me. I know it is for some people, but my big game purchases are luxury deals that I really only do when I have "play money" from client side work or selling mods and can justify a little treat for all my work.
All I'm saying is, the game could be good, but not enough to make a "sacrifice" for right now. That's my honest answer.
I admit though, I'm tempted still. I'm leaning out, but if something convinces me I'll admit that I switched and get in.
If the playfield and plastics better matched the rest of the game art I'd be all in, even with the above caveats. I'd give up something for that.
I'm picky, and I cannot help looking at my games through the eyes of being a designer, just as far as being really detail oriented, but also looking at the relationships between dimensions. Doesn't mean I'm "right" about everything, just that I know how it makes me feel personally. It's okay to have different opinions about graphic design and paintings.
What I can is that it looks like a lot of fun. I wish I could play it right now. The whole team should be proud of what we're seeing here, it's an accomplishment.
I hate to bring up something negative, but think about Predator. Now that we know the license was bullshit we know there was no studio slowing them down (believe me, approvals can drag if you don't have someone super cool like Rob Zombie personally okaying shit). Think how long Predator took to even get to "pretend done" stage.
Now look how fast Spooky did Rob Zombie in comparison. And it looks like a way better game too. Indie pinball is here, they're proving it.
These guys are just going to keep getting better IMHO. So if I don't buy this one I'm still going to look forward to each Spooky release.
Charlie, and Ben, and everyone else who's been working with them who either I do, or don't yet know, you guys are rockstars.